

This is basically the simulator from the lounge in Wing Commanders 1 and 2 made into a full game. The big draw, I believe at the time, was the new ability to fly Kilrathi ships, which was indeed interesting, but other than that there is little here to recommend unless you're a completest who has to have EVERYTHING in the WC franchise. Now bring on Armada, dangit. ;)

It's a gorram shame there aren't more underwater combat sims such as this and Archimedian Dynasty, because they're a close cousin to space sims in a lot of ways. That being said, this game is a damned fun time, and if you have any interest in the subject or just sci-fi combat, you owe it to yourself to try one of Microprose's lesser-known gems.

Hind is, I think, the pinnacle of Digital Integration's awesome series of flight simulations. The only sim of its kind -- that I know of -- to allow to you to fly these iconic beasts, this game was one of the first games of its type to also feature interactive infantry that you could fly into and out of the conflict. The campaigns were engaging and dynamic, the flight model felt great and could be adjusted to a wide array of players, and the world you flew in felt pretty alive. I played this more than any other helicopter sim except maybe for Jane's Longbow 2. Overall, if you have any kind of fondness for helicopter combat and want to try something different, pick this bad boy up.