

The game has a couple of decent selling points: unusual cultural heritage, intended educational value and pretty visuals. Much to my surprise, it also supports Windows XP despite being a fairly recent release (late 2014) intended for current gen consoles; this is something I personally appreciate, since I'm desperately holding onto this ancient OS for the sake of older games. Just as the title of my review states, my opinion changed drastically as the game went on. I was initially charmed by the game's unique cultural heritage and attractive visuals. I liked the idea of unlocking little snippets of unfamiliar culture in the form of documentary-style interview videos (referred in-game as insights). The resentment came after a number of deaths resulting from the actions (or inaction) of the companion. For instance, the character you're not controlling at that moment might not "think" to get out of the way of spirits that fly around in a loop and instantly kill you if they snatch you. Or your fox companion, who controls spirits by proximity, might suddenly take off while you're holding on to a spirit platform or a handhold, causing it to disappear and send you to your death. On the other hand, if you play the game in co-op, you won't have that problem. At times, the controls didn't help the situation much, either. My other major gripe is with the educational side of the game. Those insights are too few and don't give you quite enough, despite being one of the selling points of the game and most likely the reason the game found support from various Innuit-centric institutions. Gameplay-wise, you could do much better in this sub-genre (highly scripted puzzle platformers, I guess), e.g. Another World, Limbo or Brothers: A Tale of Two Sons. Finally, the price-to-length ration is acceptable: about 5 hours for the main campaign and the Foxtales DLC, and you might enjoy the game more than I did if you play it co-op.
It's a semi-sandbox action game with bad one-liners and insane power-ups. And the music! Various urban upbeat styles (metal, hip-hop and more) in Spanish by Molotov, Deliquent Habits and Control Machete. The only way this could be any more of a recommendation is if the game came with a licensed soundtrack in the goodies (a man can dream).
One of the more intuitive point&click adventure games (like Syberia or Sam & Max: Save the World). Average length, quite a few chuckles along the way. More than solid - actually pretty good, but not brilliant like Broken Sword 2. The content added in the Director's Cut feels a little redundant. The message decoding puzzles (they are new, if memory serves) are a welcome addition, but the other puzzles (slide-puzzle locks, chess piece placement, etc.) are the typical out-of-place contraptions. The game also comes with the soundtrack you'd otherwise have to pay for on iTunes.