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This user has reviewed 21 games. Awesome! You can edit your reviews directly on game pages.
Metro Exodus - Gold Edition

Full of technical bugs and errors

- Intro is bugged (3-5min wait) - After long and uninterruptible intro, you might get hit by an "Applying Changes" popup (another ~10min wait) - After that, you might get a bluescreen (another ~10min wait while Windows is collecting data on your crash before forcing a restart) This might only apply to a certain percentage of players, but if Metro doesnt like your hardware / OS / whatever, you're in for a lot of bugs and waits and crashes. Check the internet and Reddit. At some points, I was actually afraid my PC would not come back. Good riddance, Metro.

6 gamers found this review helpful
Legend of Grimrock 2

Areas that make you wanna kill the devs

Who on earth came up with the poisonous cavern boss area? Or the other crap that has nothing to do with skill or RPG or lore and is just there to make you hate this sht? Good job, devs. You ruined a perfect opportunity.

10 gamers found this review helpful
FTL: Advanced Edition

Not for me

- Unforgiving: my life is to short to invest 50 hours just to find out why I just died. - Bad graphics: Into the Breach at least has beautiful, readable pixel graphics. FTL is just ugly and convoluted. Probably a fantastic game for people who are willing to invest weeks of their lives. I am just not anymore.

9 gamers found this review helpful
Order of Battle: World War II

Bad UI, unfun campaign, tiresome loop

uQfIA$FEZZ*jXbfdSOHvwT^G3tbVpq I so wanted to love this game. It could have been good, if only they had some half decent game design. GOOD + Simple, effective graphics. I love hexagons, I love the different terrain types and I love the (purely cosmetic) terrain features like tank traps or huts and villages. + Units gain experience and follow you into future missions. You can even assign captains to them. + Buy global upgrades for your units between missions. BAD - Units gaining experience does not feel like it does anything. And since you're not given money in the Pacific campaign, you can't keep those units alive either. - Global upgrades seem pretty unimpressive. - Bad game design. There are many weird little systems stopping your units (in the worst cases) from being able to attack, move or deal damage. Without googling or studying the manual, you got no idea why. They just don't make sense when looking at the game / map. If the first answer in every forum thread is "read the manual", your systems don't make sense! - Bad UI. The interface for purchasing units, deploying units, using their special abilities and (worst of all) their actual combat stats is just terrible. Next time do what World of Tanks or Blizzard does and get a decent designer, please. - Bad controls. For example: selecting and moving units is the same button! Imagine how many times I moved a unit onto an airplane instead of selecting it because SURPRISE! the button does something else now! And seeing how every move is important and there's no undo, a mistake like this can wreck your game. (Saving and loading takes 4-5 clicks in this game, too, of course.) - Bad campaign. The "free", included tutorial campaign about Pearl Harbor is a terrible choice to start things off. Why? Because losing sucks. I don't pay 20 bucks to lose. Why is there no land conquest campaign included? - Boooring. The AI turns tend to take MINUTES so you sit there waiting. Move 5 units, wait. Move more units, wait.

8 gamers found this review helpful
Deliver Us The Moon

It's no Edith Finch and no Bioshock

This could have been a great mix of Bioshock, SOMA, and Edith Finch. Unfortunately, it doesn't have Bioshock's interesting locations. Nor does it have SOMA's tension and thrill. And it most definitely does not have Edith Finch's story telling prowess or love for details. Maybe it would have been a better game if they had ditched the quick time events and puzzles and jumping passages and low oxygen countdowns, and focused on story and world building instead. Edith Finch showed that there's no need for elaborate gameplay when the story and locations are topnotch. With a setting like this, Delive Us The Moon could have pulled it off. PROS - Good graphics - Some surprising scripted events (for example Pearson space station) - Many parts of the story are revealed with in game cut scenes - with low polygon shadows instead of people, but still better than audio or text only. - The ending is good. Don't skip the outro. - Some locations look really interesting... CONS - ...until you reach them and they're basically empty and boring and there's little point in exploring them beyond the path you're supposed to take from A to B anyway. - The writing and dialog are not up to par with Edith Finch or Bioshock. Tropes make some big reveals predictable and unbelievable (for example Sarah / Isaac scene at the broken monorail). - One location has sudden quick time events that dont appear in the rest of the game and will kill you. - The puzzles sometimes feel forced instead of like something fitting the environments. Some rooms are built to house those puzzles, making them seem absurd if you think about them. - Some puzzles are repeated with slight variations. - One or two puzzles did not make sense to me. If they come with a deadly countdown, it's over. - The controls are clunky - especially when you're in the pseudo Dead Space shoulder view and slowed down by low gravity. I could deal with them, but people with less shooter / action games experience WILL struggle and curse.

5 gamers found this review helpful
INSIDE
This game is no longer available in our store
Katana ZERO

Intriguing story, masochist gameplay

Pros + Intriguing, brutal world (this is not for kids) + Beautiful graphics + Story you will want to see through + Interesting characters + Funky music Cons - High difficulty right from the start - Many situations come down to smashing buttons hoping for the best - You die all the time and are forced to replay the entire room ---------- If you like Souls-like games and feel like dying your way through a game is a valid form of gameplay, pick this up. To me, there's too much button smashing hoping to hit them 12 nanoseconds before they hit me so you don't insta die and have to play the entire room once again. That doesn't make you feel like an invincible ninja, but a wuss. From watching Dark Souls, I'd say there's a lot less RNG and button smashing in those games and a lot more tactics and skill. With the quality the graphics and world-building and characters and settings and characters and story telling have, this game could have been a masterpiece. With this gameplay though, only masochist gamers with endless patience will see the end screen. A pity.

8 gamers found this review helpful