Bears virtually no resemblance to Diablo bar the top down perspective, so the constant referencing from release to now is mind-boggling. It's more like a top-down precursor to hero shooter gameplay than an ARPG, and was made for that PvP first. It came with an irreverent and fun static campaign clearly intended to ease you in to the pvp skills and then they bolted on an infinite procedural dungeon, both of which hold up as long as you're not expecting to grind for loot and levels. If you can get through the technical hurdles for multiplayer, you'll find yourself at max level with all the toys on an even playing field for capture the flag and such with people who probably have hundreds or thousands of hours of muscle memory. Which is a bit too harsh for me, but maybe some competitive types might thrive on that.