

From the get go, The Pit delivers an addicting experience. Your small colony on the edge of known space is suddenly struck by a deadly plague and the only cure might be at the bottom of an old, long forgotten alien facility. After choosing one of three characters, the marine, scout or engineer, you will move, plunder and kill your way through 30 levels. The environment changes as you descent. From rough caves to grey metal floors to greenish, rounded walls the game gives you a very fine sense of progress. This is also true for the enemies. As you go deeper, they get bigger and nastier. This game really is about resource management. Shooting every last security bot with your shiny laser rifle will mean you have no ammo left once enemies with a high damage resistance start to show up. On the other hand, killing every creature with your trusty but weak melee weapon will make you run out of healing items extremely fast. Thus you have to guess what weapon is the right one in a given situation and if you can get to the next healing station before you die. And in case you didn't know, death is permanent. Since every playthrough will take about 10 hours, you will start to care about your character. You will always be at the edge of your seat, wondering if the next room contains a new and desperately needed weapon or a crafting station. Of course this means that the game is, quite often, very unforgiving and sometimes simply unfair.