

Deus Ex is a work of fiction that employs a new interactive method of storytelling combining written word, spoken word, visual input, and an integrated system for interactivity. It employs the venerable but not outdated method of involving the user by having the protagonist portrayed as a "blank." What that means is that the main character, JC Denton, doesn't show emotion, allowing the person utilizing the fiction to project their own emotions onto him. It has a strong narrative thread in which the individual situations can be solved in many different ways, but the overall events remain the same, implying a kind of limited situational fatalism. However, at the climax the outcome is determined purely by freewill, although that freewill is limited. This is just a small shadow of the deep philosophical background of the story. The climax, in which freewill is paramount, is not just a physical clash but an intellectual one in which a mimetic war finally reaches an apex. Finally, it has a Hemmingway-like sprinkling of New Testament Christian symbolism. I guess I should also mention that it's told in a combination of third person and first person, both singular, with an objective style that features an implied deep penetration of a limited nature. Further, it's a video game.