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This user has reviewed 73 games. Awesome! You can edit your reviews directly on game pages.
Warhammer 40,000: Space Marine

It is running on Win10

I cannot speak for all PCs with Win10 but the game is running for me. My Win version is 21H1(OS build 19043.1826) with Intel processor and GeForce video card. If it is not running on your particular system you can refund it. After all this is the purpose of the the refund policy.

32 gamers found this review helpful
Prince of Qin

Great setting

Maybe it is just my ignorance talking but I cannot recall a decent RPG set in the regions currently known as China (Jade Empire is close but it is a fantasy setting). Wikipedia tells me that the story is set in China in the final years of the Qin dynasty (221–206 BC) but despite having some historical references the plot in general is largely fictitious. I kind of assumed that myself since in the first hour of gameplay you can battle a tiger-fish (a cross between fish and a snake) and start mastering something resembling magic. However from what I have seen so far the setting consists of 10% fantasy and the rest is more or less grounded in reality. The maps are gorgeously drawn and with the addition of the great soundtrack it takes just a bit of effort and roleplaying to get yourself in the mindset of being part of an old kung-fu movie or Mulan if you will. It is nice to just explore the world. Of course it is a 2002 game and most likely a budget title so not all is great. The fog of war (in this case is more like shadow) is so obnoxious that you cannot even see the whole screen. The dialogue is written like a theatrical play so at times I had the feeling I am reading Hamlet. The voice acting is average - it is not great but it also could have been much worse. I don't consider this a hack and slash RPG because the fighting is a bit slow for that. The combat reminds me of Konung 2 but it is not as punishing and hard as Konung 2 which is a good thing. My rating is a bit deceiving because it is not a perfect game but I enjoy it and if you accept its drawbacks and imperfections and are a fan of the "old China" setting in movies then it might click with you too.

43 gamers found this review helpful
Please Fix The Road

Beautiful visuals, standard puzzles

As can be seen from the screenshots the artstyle is gorgeous. The levels vary from forests, snow fields, farmlands, tropical settings and more. They are all great looking to the point where it is a pity that you need to destroy part of the landscape to solve the puzzles. The music is chill and nice although I would not call it memorable. The puzzles revolve around making a path from point A to point B for the trucks, cars, boats, cows, dogs or whatever vehicle or animal the game decides to put into the level. Once they reach their destination you can watch them being catapulted out of the level which is a bit unsatisfying after all the fuss to provide them with a safe passage. You have options to bomb (delete) some tiles, put new tiles on the place of already deleted ones or copy tiles from the landscape and use them instead. The catch is that this is done in "Tetris'' fashion - in a lot of cases you cannot delete or place down only a single tile (1x1), but you need to use whatever pattern the game provides you with 1x2, 2x2, the zig zag ones from "Tetris" (you probably know what I am talking about). There is also the matter of elevation - the tiles differ in their elevation and you need to use the ones with the right elevation or a "slope" tile to make the transition between low and high places. It is a solid concept although nothing revolutionary. One technical problem I’ve experienced is that there is no frame limiter and there is no ingame option to cap the frames or at least a Vsync option. This caused my video card to pump out as many frames as it could which resulted in a high GPU load and high GPU temps. I had to go to the card’s control panel and set a limit for that particular game at 60 which resolved the problem. That being said, I am enjoying the game. It is not something never seen before, but you can tell that a lot of effort was put into it.

31 gamers found this review helpful
Warpips

Exciting although a bit chaotic

Warpips reminds me a bit of Tooth and Tail - tehcnically they are both strategy games but extremely streamlined - no resource gathering and no production chains - you just need to summon the units which are best for the mission depending on the enemy types. In Warpips it is also important to select the right time to summon the units. The whole battle has a "timeline" where periods when the enemy is spawning a lot of units are follwed by periods of less enemy resistance and the basic strategy is to "hold the line" during enemy onslaught with cheap units and stationary turrets and save money and then a bit before the enemy eases off their attack to spawn the more expensive and effective units and push to the enemy base and destroy it before the next enemy onslaught beings. This not always works and it is possible to advance to the enemy base even while they are attacking with full force but that's what makes the game exciting. You cannot use one strategy all the time. The game also reminds me of Into the Breach because you can conquer as much sectors on the campaign map as you like and collect the rewards but after a certain number of conquered sectors the enemy becomes stronger, which is similar to the islands in Into the Breach. At first the battles look chaotic and random in part because you cannot directly control your units, but after a short while it starts to make some sense and you can strategize which for me is the fun part. I've probably spent more time in the loadout selection screen and on the campaign map choosing my pathing than actually battling.

15 gamers found this review helpful
Intravenous

It is a stealth game

Although on the screenshots it might look like a top down shooter like Police Stories, the gameplay is much closer to Metal Gear - if you don't avoid enemies or at least use supressed weapons you will see the reload screen pretty quickly. This is not to say you can't go loud from time to time, but you need to find a nice spot to ambush enemies because once they hear you they will group and come rushing at you. The easiest way through a level is to pick the enemies off quietly one by one or if you are skilled enough - avoid them entirely. It is a great game where you need to plan your movement and stay in the shadows.

6 gamers found this review helpful
ΔV: Rings of Saturn

Physics in action or clunky controls?

The game has a free demo so this is the best way to check if it is for you or not so there is no point in describing the concept of the game. I would rather explain why I like it. It is one of those “hate it or love it with no in between” games. The reason for this is that ship control is quite tricky. I’ve heard people complain that piloting a spaceship in most video games is just like piloting an airplane but in space. I would go even further and say that in games piloting a spaceship is like driving a go-kart - you have instantaneous acceleration, turn like you are on rails and stop on a dime. Inertia is downplayed to a point where its effect is as impactful as when Mario changes directions in Super Marios Bros and he is sliding just for a pixel or two before starts going full speed in the opposite direction. In ∆∨ you really need some time to accelerate to any reasonable speed, turning seems to take the territory of a small country and the only time you will be stationary is when you match your speed to an asteroid using your autopilot. The struggle to control your spacecraft is what makes this game interesting and engaging for me. The game requires you to put in a lot of effort just to fly the ship and if manging to retain control of your vessel despite it being quite difficult feels rewarding for you then you will love ∆∨. If not then you will think it is just a game with bad controls with nothing else going for it. I will compare the controls of ∆∨ to the driving game Juiced where the controls were twitchy, you could spin out even when changing lanes at high speed, if you had a RWD car you had to let off the gas completely when taking a corner or else you would oversteer. It felt so weird and unnecessarily difficult compared to NFS Underground 2. But I remember more fondly Juiced because when I drove well I knew it was because I took my time to practice and develop my skills while in NFS the cars handled so well that skill hardly mattered.

25 gamers found this review helpful