The original game is absolutely brilliant. The Director’s Cut is a weak, sorry Wii U port that manages to both take an axe to the visuals at a technical level (bad textures, degraded 3D models) and simultaneously destroy the ambience (world colors drastically shifted). Find a copy of the original and avoid this GOG release like the plague.
Absolutely the inferior product when compared to the original Doom 3. This updated edition should never, ever have been made. So what's new here? - Narrower FOV. - Brightness has been cranked WAY up, destroying the ambience. - More health, ammo, and armor pickups, reducing the challenge. - Zooming is removed. - Armor decay is removed, reducing the challenge. - Cutscenes are now unskippable. - Many enemy encounters have been cut or changed. - Flashlight is mounted on weapons, destroying the ambience and reducing the challenge. Forget this trash. Play the original Doom 3.
The best version of this game, the Amiga version, is nowhere to be found. Wasn't GOG all about preserving these titles? Giving users the experiences that they remember, or may have missed out on? The talkie version is even missing alternate puzzle solutions and character portraits!
I'm sorry, but I simply can't play this game with its awkward, janky, 30 fps lock. It feels bad, it looks bad (even though the art direction is excellent), and it absolutely ruins the experience. The developers should have known better, but used GameMaker: Studio to develop this title and dropped the ball completely. Pass.
This isn't a game. This is yet another low-effort, pretentious, shallow piece of entertainment masquerading as a game. There is no obstacle to overcome. There is no challenge. There is no reason to invest time in this. GOG should exercise a modicum of restraint and hold back on charging money for high school project nonsense like this. The GOG catalogue loses more than it gains by listing this alongside its other products.
Puzzles have no alternate solutions, interactive elements are sometimes small and easy to miss, and area transition points can be hard to spot. This isn't really a game so much as a movie/book that lets you click around until something happens. Too bad it's such a drag, because the atmosphere and story are both really solid.
Hands down one of the best games I've played all year, if not the best. I haven't been so addicted to a title since FTL. With an absolutely flawless blend of action and strategy, no map in this game feels truly over until you see the victory screen. The give and take between your squadron and the infestation in every map is like nothing I've ever encountered, requiring a careful balance of aggression, fortification, and yielding when necessary. The game drips with atmosphere and style, the soundtrack is spot on, and the artwork is consistent and colorful. I could not stop playing, and when I finished I wanted more. You absolutely must play this game. I'm already looking forward to a sequel.
Like another reviewer said, this isn't a game. This is a short "find the key" experiment with a bad story driving it along. There are no puzzles. There is no challenge. There are no obstacles to overcome. No skill or thought is necessary to complete it. This isn't a game.