

First up: If you are looking for a continuation or a retelling of the original Battle Chasers story from the comics, you won't find it here. The entire game takes place on a seperate island and offers more of a side story. Nightwar combines typical JRPG combat with randomized dungeon crawling. The dungeons are quite varied, never too big and can usually be completed within 30 minutes. some dungeons have a few different unique mini quests or puzzles, but you won't see all of them on your first (or even on the second or third) try, which keeps explorations interesting when you're revisiting a dungeon. The characters themselves have pretty unique abilities and it's fun coming up with different party setups as you unlock more characters, perks and equipment which brings me to my biggest complaint: The balancing is really off. I think that's mostly because there isn't really enough equipment for all levels, but equipment has a huge impact on character strength. There are always gaps between important levels (13->17 or 17->21) where your characters are severely underpowered due to outdated gear, but you are already using the best weapons and armor available at this point in the game. Another problem with this system is, that the effectivity of healing and support skills is tied to the attack rating. So some (slow and painful) grinding is required to keep up. Also, only the characters currently in the party will gain experience. Technically the game looks and runs well. The environments are varied, the art style and especially the animations are very good. The Soundtrack is also really nice and I'm always happy to hear Jesper Kyd's work. I encountered some minor bugs (like non stop gamepad rumble until i plugged it out and back in), but nothing game breaking. The game is about 30 hrs long if you include side quests and thoroughly explore the environments. Overall I'd recommend the game, if you can look past the uneven pacing/progression.