

Can't add much to other reviews other than to pass comment on the absolutely absurd bottleneck that are the lazy greaser dockers who want to live a life in the sun miles away from your docks. By the time they arrive to do a day's work, the damn container ships have long left leaving thousands of $ behind. This quickly becomes an eviction mini-game to get them to live anywhere near their workplace. Hopefully you don't go broke meanwhile. Other than that, a solid romp.

Running with a AMD APU + Radeon Crossfire, this game looked like my monitor screen had been dipped in snot, sort of a green and nauseous-looking opaque fog. Blurred fonts, misaligned textboxes, all under Win 10. And therefore unplayable, to a degree. Win 7 however, is a different story using the same machine. It runs well with no visual corruptions.

Never mind your trendy hipster cool kid obsessed with Ruby on Rails that'll transform her into a mac-wielding cave troll. It's not remotely pertinent to a game review other than the obvioisly tenuous but ... this game. It's so bloody well on rails, you'll not have a millimetre of wiggle room from start to finish. My preferred gaming style absolutely rejects linearity, so this thing was a failure for me, despite some excellent (but not enough of it) period music laid out in the original version. I recall a car chase that wanted spot on car placement according to how the developers wished you to see through that level. I recall a quick uninstall shortly afterwards. Keyword: L I N E A R. If you like linear, buy it, I suppose.

Ruined beyond redemption by the writers' raiding of multiple copies of thesauruses, ordered brand new (or nearly new) from a Mazon. O unhappy day! The purple prose tries far too hard and falls flat on its pampered and spotty fat rear end every time. It is this which strangles the game more than any other fault it may have, and there are many. Sort of interestingly. this could well be a modern phenomenon! in gaming. Divinity OS also read/sounded like an excrutiatingly hammy amateur dramatics society script too often. Were you really expecting PS: Torment to be eclipsed or equalled? Keep looking.

A monster of the Grand Strategy genre, it took some time for the game to become patched to what it is today. Nowadays HoIIII is a very stable experience and highly re-playable, as it is, with its portrayal of the nations (especially when you replace the vanilla flags with more realistic ones, if that matters to you) that existed in 1936, down to individual portraits of -almost everyone-, political or military, who played a part in their nation's role during the dark days of the thirties and forties. The last expansion, "Their Finest Hour" expansion capped it all off superbly yielding a superb time-waste of epic scale. I have one minor nitpick: The map -even though it represents the world as it was from 1936 onwards it is as flat as one of your mother's very poor baking experiments. The positives? The military hierarchy. Excellent, most excellent. Drag and drop all you like, to fine tune your OOB into your perfectly deadly war machine. Or make optimal use of what you have, merely to survive. The 3D models for various nations look okay, if you prefer models to counters (but really unsure about soviet aircraft carrying the red star on the upper wing). Such are the minor nitpicks, but now the whole experience is stable, the value for money rating is unbelievable. You may literally lose thousands of hours on Hearts of Iron III. Solid, rewarding and certainly not those who enjoy arcade games where an in-depth strategy tour-de-force will make a superior substitution...

Somewhere between the faux horror-noir (it's art) of Disciples and the heady (heh) thrills of Battle Brothers lies the forests and pastures of Eisenwald, not far from Belarus. Ostensibly a tactical romp, there is the small matter of a -very- limited customisation for your character, one of three playable.: Your standard Charlemagne-ey Knight, a Priest-Mage character and a tom-boy Baroness. During the many tactical scraps, Eisenwald eschews the usual allotment of points per character and instead decides that there is no movement points, per se, instead we're offers some kind of a movement is attack rule-set, which in no way detracts from the over-all fightin' experience of putting people in their proper feudal place. However, when your Baroness is not scrapping it out in the beaches and in the fields, she is engaged upon a plot-line which is actually nicely put together or standing a round or two of lager for her Germanic entourage in the local jolly-house. I'm loving this game at the moment and as an extra special bonus, we are able to delve into the files and edit various epithets for various characters, such as "the Wise", "the Arrow" to replacements far more rude and alarming, depending upon your own levels of juvenility. Lovely. All in all a great first outing from the developers of Eisenwald. Recommended!

Anno 1707 added to wishlist and almost immediately went on 45% off sale. Huzzah for Good old Games and so say all of us! Marvellous. As for the game itself, it forms part of the Old World series of Annos and is in itself a fine romp. Nothing much to add to the other reviews for it; it's a fine waste of anyone's time with a few small nitpicks which still confuse even now: 1. -That- narrator. Seems to crop up in all German games, and you know the one I mean. He's in some of the Annos and Knights of Honour (not available here on GoG) and many more. In 1701 he gets to try to do an Indigenous South American accent and with barely any effort fails in the most dreadful way possible. And you can't escape him. Ever. 2. Old World Annos are set in a parallel world but without horses. Carts exist, but are pushed around by Anno dogs-bodies and hobos. Horses wouldn't have been that difficult to have modelled surely? 3. Grid blocks. No curving or gently bending roads in 1701 or 1503 or 1404 for that matter. The end result is a too urban modern day Manhattan look, quite ugly to look at from any distance. 4. Each island is as flat as a pancake. No gradation anywhere except for impassable mountains. Topography students look elsewhere for your kicks. All in all, though, its Anno and a good romp to tide you over for a few dozen hours.