

A game of this type lives and dies on the strength of its writing, and it really defied my initial expectation given the somewhat silly premise. Not only it is very good on a moment to moment basis, with entertaining banter between the characters, it also has a very compelling overarching story to make you truly question whether or not you should slay the princess. And to elevate it even further, it has a unique and well realised art style, with really good voice acting to boot. Even if you only play it once, only do one playthrough, it is worth the asking price.

It's amazing that this game is as fun as it looks in the trailer. Playing around with the movement can be addictive and the levels are all very good and play to the movement's strengths. However, for a speedrunning game, no leaderboards (or steam only leaderboards) do take something away from the experience.

The gameplay in Titan Souls turned out to be more fun than I expected. I only bought it to try it because of a 90% discount, and I was pleasantly surprised by it. The main loop of the game is killing the titular titans using only your one arrow that needs to be picked back up after every shot, with sprinting and dodge rolling mixed in. Each boss fight has a quirk or gimmick that is the key to beating it, which makes each fight less of a back and forth between attacking and defending (like you'd expect from a souls-like) and more like a puzzle requiring thinking and well-timed shots. Outside of the boss fights themselves, you have the overworld which you travel to find each boss; Sometimes hidden bosses too which are quite nice to find. All of that said, I might have had fewer positive feelings for this game if I hadn't bought it on sale because of how empty it feels. The gameplay is nice and rewarding, yes, but you have no context to what you're doing and why you're doing it. This makes the game feel void of a certain something that could make it a very memorable game. I feel like I'm killing these things because it's a game and that's what you do in it, and not because there's something bigger at play.