

Imagine Earth takes the city-builder format to the stars, casting players as colony managers who must expand humanity onto new planets after Earth’s resources are depleted. The premise is simple—land your city center, then build farms, power plants and homes—but the underlying systems invite strategic thinking. The tutorial walks you through the basics and the user‑friendly interface keeps things manageable. Layered research tree and licensing mechanic that resets building unlocks between missions encourages long‑term planning. Together with mehcanics like traing resources, upgrading facilities and balancing pollution against productivity it keeps you engaged for a long while. The colourful, detailed visuals distinguish different habitats and make zones instantly recognisable. Combined with a calm soundtrack, this visual clarity gives the game a relaxed feel even as new events and occasional time constraints keep the player busy.

I have enjoyed the series since the first installations, and I have to say that space AoW makes a lot more sense that the fantasy one, where the factions felt much too generic for my taste. In Planetfall the game mechanics fit the lore better, the range-focused tactical combat is more fun, and the units feel more varied. The game is not without its shortcommings but none of them prevented me from enjoying the game thoroughly.