Back in the day when this game was newish, I played it's demo tons of times. The game is actually well-polished combat and animation-wise. Objectively saying, It's just that glitchy factor during progressing the game that make you feel weird about the mechanics, but there's a unique charm to it just won't let you down. Once you learn the glitches, out of bounds, certain bugs, this game just trick smile to your face every single time. The sounds are the funniest in this game as so as the stunts can be performed throughout a playthrough. The puzzles are the only factor in the game that is actually not funny, but most of them can be either skipped or get used to. Unlike a normal Prince of Persia, this one give you a bit more freedom of how you want to parkour on levels that rather have buildings over certain fixed pathways. It's a clear joy and is recommended to basically everyone for the sake of the memes. If this game was part of your childhood, then it's straight up a must have game into your disposal.
Eversince this game mode exist to play the classic Heroes 3 is a thing, the complete version is now heavily obsoleted by this gem. This nostalgic masterpiece is no longer nostalgic, it's alive and active even up to nowadays. An irreplacable and essential way to play Heroes 3. The details: Among the many great balance changes to secondary skills, and also a new secondary skill being added into this version of the game, all heroes also got major changes and actual viability granted to each of them. 2 new factions also being introduced, one of them is the Cove faction and the other is Factory. Both have very unique and fantastic playstyle, lore, challenging campaign, great heroes, new creatures, genuinely original special buildings and never before seen unique creature abilities. Brand new versatile artifacts and combo artifacts, many new templates, awesome scenario maps and a very active multiplayer. All the redesigns of the adventure map towns are tastefully worked out with a much better look, which displays the exact castle building stage visible by any player. The game hoarding with additional quality content on the adventure maps like brand new visitable objects unlocking an immersive gameplay, like new creature banks, resource warehouses, conservatories, new market buildings to name a few. Brand new terrain types with their own native objects and gimmicks related to those specific terrains. Nevertheless, the Pikemen design in Castles and Orcs design in Strongholds has been entirely reworked to a way better and fitting look as well. Hota Crew, the developers are still cooking big even today and Bulwark, another new faction is under development and the game music composer of the old Heroes 3 and this whole project is being fulfilled by the evergreen and fantastic Paul Romero, who is still actively composing beautiful town, terrain, campaign themes and what not. All these Absolutely recommended. Any kind of Heroes fans will get addicted to it fast.
This whole thing wasn't even necessary to start with. Only the weakling developers and publishers come up with a modernized version of an existing game. There was absolutely no point of doing it. If you know what's good for you, better don't buy this! IGNORE IT!
Yeah, LotR 2 in worthiness is equivalent to Heroes of Might and Magic 3. It's that crazy good, except it's just half turn-based, but then half RTS at it's best. 1. Strong realistic medieval vibes rush you down 2. Gameplay has set to 4 seasons 3. Pure resource and human power source management in town 4. People can be sorted what they have to eat each season 5. Siege has major spotlight both on attack and defense 6. Compatible to most technical circumstances your PC is at right now (Don't blame GoG for it thank you! Be creative about solving your problems!) 7. Taxes are realisticly beneficial to a kingdom ruler and peasants indeed will pay decent amount if life is good in their given county 8. Game teaches you to learn how to think 9. Sierra's RTS gem of all time, never seen anything similar getting released these days 10. Customizable game scenarios you can setup your games to and play them Beautiful game! Heavily recommended aesthetics belongs to your game library.
I won't even bother playing the rest of the series. Good thing I grabbed the first 3 games on a 80-90% discount, because it really didn't worth much. Inconsistent aim of the character, patience won't work to your favor, insta-killed right after jumping out from your cover, the missions are lame as hell, the teammates like if they don't even exist etc... Just a piece of crap don't worth your money. Don't buy this, not even on discount, it's a scam!
...BUT aside from my childhood memory and subjectivity: - Controls - Well, it feel clunky and measured only on turning with keyboard move forward and backward combining with the turning controls of WASD and then there's the strafe movement with "Q" and "E" buttons which feels like a more useful option when given enemies are in cover shooting at you. The TAB gives access to your inventory and the items all have a hotkey to immediately access to certain items when you need them faster than diving into the inventory and try to select the correct item in a panic when enemies are rushing you down with attacks. Not the biggest strength of the game, but thankfully the tremendous health to Ensign Sovak and enough Hypospray and decent weapon accuracy allows him to survive safely. - Compatibility - The game works on most modern computers regardless their hardware setups and sweets with a very few exceptions several people from the reviewers encountered with. Not much solution exist to them on the internet at all. Sadly, you have to figure them all out yourself if you want to visit this game back in it's full shine. Back in my time when I installed the game on Windows XP and Windows 98, even those systems had certain problems sometimes didn't want the game to work so better watch out. - Gameplay - Some missions requires your creativity within your inventory to accomplish them, but Star Trek kins are in major advantage here. Not much to say about the length, since the game is super short. It's 5 hours total in playtime and it's only 6 if you are running in circles for too long and have bad memory of where you supposed to go or just cannot figure that out what you supposed to do to progress your missions. Overall: To those, who feel nostalgia about it like me, it's a must pick. If you are a Star Trek kin, it's recommded with light hearts. If none of them happens to be you, then this game is not for you and just wasting your money.
First off, the gameplay is super intense and both playing as Corvo and Daud alike takes a lot bunch of practice to master. There are insane ways to slip past the guards and even more insane ways to murder them. The versatility of this trait for this title is far and wide the richest among the stealth games. The gadgets what's given to you is super rich as well giving you lethal and non-lethal options to your arsenal. You can even combine them especially during the usage of slow time power. They are surprisingly effective in situations you expect the least. The story of Dishonored is deeper than the local well in your hometown. Corvo is tend to avenge the death of the empress by all means necessary. It's up to you what he will become as you play the game. Causing Low or High Chaos will give you different outcomes. The Runes in this game are greatly hidden. When you have that mechanical heart in your hands, make sure to listen what it has to say about certain people you are pointing at or listen to it's intensity of beating since it indicates how close you are to a location of a Rune mandatory to unlock special powers. Overall: I can only recommend Dishonored. Really outdid itself. I believe a huge chunk of the people left a review about it here are more than satisfied with it. I'm no exception here.
The game honestly falls into mediocre categories from most aspects, even if the gameplay is flawless on most scenarios, but on late stages in the game there are serious bugs I have encountered and I needed outside help to outplay the bugs occured during the playthrough. The camera angle is horrible and only by memory you can tell where are the objects you have to use while you are flying around like in any Prince of Persia games. Using free aim look feature is strongly recommended at such times. It took me a while till I realized I even have a grapple hook that changed everything to me. (I mean almost everything) Sometimes auto hooking objects are not enough you either have to be airborne or straight up aim look at the given object before hooking it. Basically that does the trick every single time There are however pesky ways to use advance on puzzle solving areas where the game really tells you to rely on your own senses to solve them and I mean it really punish you at that, sometimes even more than it should. So the game is really a time investing journey before you can finally finish it till the last stage. The combat is getting tougher and tougher by each level as you get better, but you must cling to a slow motion headshot trick to one shot kill the monsters trying to tease you to death without a brief moment for you to get up and try to prevent slopes or cliffs that Lara will get up the wrong way anyway so you fall to your death eitherway. Luckily the game is not that sadistic toward you so it's forgivable. Later stages of the game requires you to improvise more than usual. I mean when you felt like you solved a puzzle situation entirely, you should always think about that it's not over, it was just part of your suffering. The game story-wise is decent, nothing more nothing less. Not gonna lie, I liked the quick-react events during the cutscenes. They often caught me off guard as well. Overall: it's a fairly consumable title and yet I still recommend it.
The game storywise is totally alright and the tutorial part of the game is decent. The epilogue part give the player a good chunk of insight information of what the stages of gameplay will bring in front of you. The gameplay totally is giving all the odds and weird mechanics of what it is capable of. Firstly, there is basically absolute no logic in what the enemy will do and when you start attacking one enemy at a time might be already too late for you to prevent taking damage. Dodging mechanics is unsatisfying, but the reason you can turn back time to the point when you messed the game up is giving you a brief moment to learn from it and do something otherwise. The obstacle course and all the climbing journey what the prince has to do in the game is sometimes ridiculous, because some objects are not in the direction of your movement to properly interact with them or manage to avoid the hazards. Consider me a really patient one about that, because I kept trying it over and over till the time I finally succeed or realized something I didn't know about before. Port-wise it's poorly made on GoG, so I suggest to grab the game from another platform or as an emulated version on PC for free to prevent the loss of money. Overall, I feel like this game stations somewhere in the mediocre tier as a Prince of Persia game and in difficulty it's somewhere between Warriors Within and Two Thrones. Not fun, but at least neither boring nor nerv-wrecking in general.