


Well, in short, FEZ is great and original game which is gone way too far at some aspects and that may ruin some fun. Now, let me describe it. First, id say that initial feeling from Fez is great for sure. Picture is pleasant and colorful, music is great, characters is adorable, plot is rather interesting. Can we ask for more? Well... As you lay and discover new and new locations you cannot stop wander how much of fantasy was put in this game and how much more secrets you will see. And then...you will stumble at "cryptic language" thing. You will talk with character and dont understand anything and see strange symbols a lot. There is way to decipher them, since hints scattered all over various locations in game but you o your own to find them. And now worst part - to actually finish game, at least in most complete way, you NEED to decipher that things. So you have to explore and explore, write them to paper and in characters dialogs translate letter after letter. VERY. FUNNY. IDEA. Not very new either. Developers of Aquaria used same trick - cryptic symbols, writing on the walls, but they was additions for fans, since they only opened some plot prehistory and not needed to finish game. It was compliment from developers, not boring chore. Fez dev decided another way. Did they decided that it will add some layer of depth in this game? Or that its will be more old-school ? Its even funnier if english is not your language. Just like AVGN says, What Were They Thinking??