

You will be surprised how much depth can have RTS game where you can't control units directly. It is calm and meditative experience on low difficulty where you can just watch characters roam around and interact with environment and each other. And absolute chaos on high where your kingdom will be constantly ambushed by dragons, vampires and ogres. Main campaign is great enough by itself and than there is Random Map Generator providing countless hours of gameplay.

The Banner Saga got beautyful hand drawn style, great characters, impactful choices, solid tactical combat and intense atmosphere. It is not perfect: resource management is weak, numbers of people in caravan do not mean anything, some consequences of the choices are impossible to predict, images in dialogues and cutscenes are mostly static. But all those flaws are unimportant compared to how engaging The Banner Saga is.

Icewind Dale is good team-based RPG with huge focus on combat. The plot was very simple and straightforward but still engaging, combat - interesting and tactical enough on Hard difficulty, only the final fight was very dissapointing. Beamdog has done really good job 'enhancing' this one: the game looks decent and feels comfortable to play. Except for pathfinding, it's still terrible)


Inside has great atmosphere and visuals. It also feels like one ~3 hours long cutscene, where you have to keep one button pressed to progress, but somehow it is exciting.