Gameplay is extremely good but sometimes it feels like missions go on way longer than it needs to be. Story doesn't really pick up until around mission 15 and the soundtrack is serviceable with only a few amazing songs here and there. The biggest positive is its accessability though. You can configure the FOV, fully customize the controls to your liking. It works with practically any flight stick plus there's also accessbility controls for mouse and keyboard! The game offers mouse aim flight which is basically War Thunder controls. This right here automatically makes War Thunder obsolete for me. There are still some negatives like how some of the voice acting can sound a bit mediorce at times. Your character won't move their legs whenever you yaw. The targeting system will sometimes not work with you. There's also no checkpoint system which can sting if you get shot down at the last second. There's also a user telemetry option in place. Just turn it off.
• Damage flinch (aim punch) is too overwhelming. • AI can be unforgiving at times (especially in the later stages such as the infamous "Sniper Town" level). • Due to the difficulty and the somewhat "trial-and-error" gameplay, save scumming becomes a viable tactic (the act of saving before each encounter). Overall bad game design if the player has to rely on this. In conclusion, MoH:AA is still a solid experience but the same development team went on to make the first Call of Duty which corrected nearly everything wrong with Allied Assault. My recommendation? Pick it up on sale!