+ : Great story, graphics, animations, controls, action, destructible environment, backstory. Everything blends together into a gripping story about main character Jesse and the Oldest House and it's strange objects of power. I love it! - : Unbalanced difficulty, confusing map
I bought Prey on Steam in 2019 and I just finished my second play-through, 3 years after my first run. Holy crap, this really is one of the best games ever made! The game-play is immersive, story is fantastic and mysterious and game-play and controls are perfect. 5 out of 5 stars. For fans of Deus Ex, System Shock and Bioshock. Arkane Studios. I thank you for creating this masterpiece!
Firewatch got me hooked right from the start. Its strong focus on people was different and surprising. The visual style, game-play, music, mystery and story all fit together making you get immersed in the game. It is a little short though and the end comes suddenly, not giving much satisfaction to a well-written story.
I remember seeing Blood when it just came out. It was different. It was special. It was bloody. For some reason this game was not very popular when it arrived in the stores. Sure it's a little violent but violence done in a funny way. I find it just as fun now as I did back then. Game play is similar to Duke Nukem and other FPS's back then. Old school, straight forward, shoot everything that moves FPS. Don't even look at Blood 2. This first one is the one you want.
I don't like zombies and horror games scare me, but Dying Light still grabbed me and it did not let go until I was through both it and the expansion The Following. Not many games do this. I am a big fan of parkour from Mirror's Edge and that is what made me try Dying Light. It works very well and you fly over things with ease once you get some skill points to upgrade your abilities. Modifying the weapons is a real joy and they are very fun to use. Weapons are mostly melee so you will get real close to the action. Once you get those little more powerful weapons you can cut the zombies' heads off or even split the guys in two. Very sweet to watch. Or when you come flying over roof tops and you see a zombie fumbling about up there and you deliver a drop kick to the unsuspecting undead being, making it fly to the ground as dead as it can get. Very very fun. The horror is pure horror at night if you do get chased by those menacing beasts that come out only at night. If you stop, you are dead. If you run, you get to hear their growling and panting noise as they get closer and closer to you. If you don't get to a safe zone quickly, you are dead. The world is very open allowing you to move around and explore as you please. It got quite a lot of optional side quests too, giving you even more zombie-parkour action. I completed all side quests, that is how much I like Dying Light. Others have mentioned that thing about the endings, and I understand that now. They are unexpected and not very satisfying, especially the end in The Following. As much as I liked it overall, there were a few very frustrating times when you make a little wrong step and the guys behind you catch up to you (meaning you are dead) so you have to try again. And again and again and again. This is a story mission too so you can't skip it. I would heartily recommend Dying Light to any first person perspective fan, even if you are not a fan of zombies.
Feist is very similar to Limbo. You will instantly recognize Limbo from the game play and graphics style. The graphics style is gorgeously well done. Everything from the environment to the creepy things trying to kill you fits very well together. That furry thing that you play as is very likable and it makes you feel sad every time you see him/her die. At first that is. Some enemy encounters does not seem balanced which makes you die an awful lot of times before you finally make your way through it. One place really got to me and it ended in me uninstalling Feist without completing it.
See Lord_Kane's review. No need for me to type almost the same review in different words. If you liked Painkiller, you will probably like Overdose too, but just not as much. If you haven't tried Painkiller yet, you should do that right now. But the original Painkiller, not this one.
I am very familiar with Shadow Warrior 2013 so I kind of expected the same type of action and game play in Shadow Warrior 2. I was not disappointed. Flying Wild Hog and Devolver Digital delivered, and loads of it! If you are a fan of SW 2013 you do not need to hesitate. You will like this one. Something that really hit me in the face was how big the levels were. You do not feel limited to a straight line to the next objective, instead you can roam around how you please on your way there. Levels are detailed like crazy and very open. With all that and the atmospheric effects, bloom and the gorgeous vegetation, the overall feel creates some very beautiful scenery. Sometimes you want to stand still and just look at it before moving on to slicing the next demon. The amount of weapons you can choose from is enormous, enabling the player to use the arsenal that works so well just for you. Razorback katana, my sweet lovely treasure. Seeing you do your thing is what makes me love you. Lo Wang's comments are hilarious. You get to hear them now and then after neutralizing demons. Hearing him discuss things with the NPC's is an absolute joy. The use of sound is very well made. Not only are the swords very pleasing to use when seeing what destruction they do, but also the sound they make and that makes you feel powerful. Heavy dynamic music very fitting for Shadow Warrior, I must say. The one thing that I find confusing is the upgrades. There are just too many to choose from and you get new ones all the time. In time you don't care what upgrade you just found, you just keep using whatever upgrades you currently have. Would I recommend Shadow Warrior 2? Oh yes! Am I looking forward to Flying Wild Hog's and Devolver Digital's next work? Oh yes!