Good idea, bad implementation. Transitions from between real-time and turn-based sometimes are... surprising (not in a good way). Using hook - hard, use the force, Luke. Jump targeting is not that easy too: using vertical mouse movement while targeting horizontally... well, it's definitely innovative plus you unable to target where your cursor located. Checkpoints they are silent and surprising too (at last level especially). Necessity to use both keyboard and mouse during combat in way precise but obscure don't add a joy. I've managed to collect all skill scores and sometimes you need not to rush into battle, some times you need to find the right spot. After game I've got that filling that there is indeed only one right path to play each level. But I don't regret money spent. At least three days to fill.
This game genre should be: Crashing - Hitting - Rolling - Twisting. But not racing. It really annoys me that I cann't just race. Player is forced into crashing/hitting/rolling/jumping, you name it, but not race and all with visuals. I personally hate such visuals distracting from game play and turn it off, but here it's not an option. Broken physics adds more frustration. I didn't expect realistic simulation, but I expect continuous one: at the same place with same speed on the same car the result should be the same. Also, this was first title where I've get kick back on (or even while) steering which throws car in opposite direction with all the consequences. Graphical part mostly obscures picture: you will see direct sunlight, you will see flying trash, smoke and dust behind opponent's car or just other cars but not the track. And the thing is all of this could easily be ignored if interface was just a bit more responsive: you can't just reset car back on track - push button and WAIT, try to restart race... and you cann't just do it in one-two clicks. I first tried it back 2008 and considered fun enough. Well, I've should play it for longer back then.
No story, no rogue-like, just GRAPHIKZ(tm) inside. And no entering training, you just thrown into the fire and this is all the fun (for developers, i suppose). Controls are pain, it doesn't work either on controller or keyboard/mouse. Enemies can drift and quickly change direction to avoid fire, but you got fingers cracked and twisted to do so. You must die to use collected credits, you lost all you produce/make during run. All this without any point and fun. It's just annoying. I've played FTL, it's hard, but really immersive. And it definitely doesn't need cut down 3D version.
It's fascinating. I'm not that good at typing in English, but game take its grip on me. I managed to play through having great joy. There were few bummers though. I was need to switch keyboard layout to type in magic type and fast switch it back to continue fight; it really got annoying on higher levels. Also I left with filling (and hope) that game could have part two and even more.
Story told not well. It even not started to unfold when game ends. Weapons... strange choice, could be done better, but still playable. Time powers - to get grasp on them one need to run through game several times, focused tutorial would be really good thing.
Your main enemy is camera: always moving to point in wrong direction. After I've used to controls game ended real quick. There were a lot of accidental crashes and I've stuck not able to start one level - game constantly crashed. Perpetrator was video player used in gamae: I've remove *LOAD video files under FMV folder in game installation, "lost" pictures for loading screen, but can start that level.
Imagine that you resurrect dead game back to life and that what you get. Long loading times and resource heaviness - I'm fine with that. Weird gameplay - well... it's almost ok. But game is glitchy: graphics freeze and sound goes on, I hear control keys do respond. It can crash for no reason at the middle of level and save are auto (there quick save feature I've even have no chance to get used to). "Story" and "action" dynamics is the very weak point of the game: you move slowly have no appropriate weapons to effectively fight. This game is for real zombie one.
There no mystery story I was promised by trailer, in fact it looks like there no story at all, just some historical stuff. Tactical combat and map clicking. That's all. Story is more of historical western. So there two cons out of the box: not my setting and not my game genre. And there little annoying things you constantly get: in setup stage you have no limitation on movement, but you forced to switch between characters; when you start tactical episode you see no enemies at all, even if by story you saw them first and only then engage. Controls should be polished too.
No saves, no passcodes when you complete chapter, no continue from the last point. Each time you launch game you start from scratch. And your attempts are limited and you cann't just restart game^ either use all of your attempts or quit game totally and launch again. Tried to use joystick and mouse - slight change in play-ability. It's disappointing. The only way to get it playable is hacking though DosBox config to make it slow enough.