I think everyone had a collective brain freeze when it was first announced CD Project Red were taking up the reins of a proper open-world Cyberpunk RPG - and not just creating their own world, but adapting the work created by Michael Pondsmith in the cult classic TTRPG series, Cyberpunk. It's been years of waiting with numerous delays being announced and finally, on December 9, we were finally able to witness the graphical representation of Night City in all its glory. This is, however, going to be a brutally honest review - because I, frankly, love this game and believe it met all of my restrained expectations. I love that this world is so visually rich and vibrant. I love the post-modern aesthetic. I love the exploration of the city. I love the personalized stories that the game allows you to choose through. I love the gunplay even with its flaws. It is just such a shame that despite the many delays this year, alone, the game was still shipped with graphical and gameplay bugs that can otherwise take people out of the experience; and that, really, is the only major flaw that merits a 4/5. It isn't a perfect game by any means, but it's still pretty damn fantastic to be playing through it.
I never really played the first Witcher, so I was really afraid that I wouldn't understand the backstory to the sequel if I didn't finish the first. Fortunately, this was wholly untrue. You don't need to know the backstory to the original game in order to fully appreciate and understand the second (although it would really help). The Witcher II is a masterpiece, though. (Boobies) It's a fun, mature RPG that takes itself seriously even through the brief and frequent moments of comedy. (Boobies) It's a pretty good game, all around. (Boobies) This game also shows RPGs how a true romance should be done. (Boobies)