

Pros: - Atmospheric - Developers tried to do something new with combat system - NPCs reacting to quality and cleanliness of clothes yields interesting dynamics - Gives an insight into what life in the middle ages may have been like Cons: - Combat is downright aggravating, but cannot be avoided to get anywhere in the main quest - Quests fail when you take too long to finish them. You're not informed about the time window within which they should be dealt with - The pace of the game is just not right. Quests have you gallivanting across the map; it takes forever to get stuff done - Did I mention combat ..? - Prepare to die. A lot. Be aware that the save game mechanic is unique as well. And annoying as well.. Cannot be circumvented without mods After all the time played, I can't recommend this game. Too much stuff that really irritated me too much. You'll find many a player who insists you should put in the time to learn the game, but I haven't got that amount of time. And the game itself is not compelling enough to put it in anyways.

The setting is quite creative, the options to build a character are quite diverse. Gameplay is at times really hard, also due to sometimes cramped environments in combination with a wonky camera. But the mood is evocative and entices you to investigate both neighbourhoods and its inhabitants.

The atmosphere of this game is nice, lends itself for a casual game. Lots of stuff to create though, so you'll quickly spend more time than initially expected. Soundscape is ok and adds to the atmosphere. Who you are or what you are supposed to do is not clear at all. It seems to me the developers were out of resources and could not flesh this part of the game out as you'd probably expect. Minor glitches show the game menu in between regular game frames. I don't expect this to be solved. It's not a breaking issue, but can be a little annoying. Taking down large creatures is a pain in the ass. Weapons inflict hardly any damage. And when a creature throws you off balance, you can't dodge the next attack. So you'll be trampled in no time. And can then start all over again. Loading an intermittent save game is NOT possible. So a lot of time and effort simply goes to waste. I don't understand why developers make these choices. If I want to save spam, why not let me? It's my choice to make.


Years ago, I tried to play Witcher 2. It was definitely not for me: I could not grasp the controls. At all. Also, taking out 'monsters' usually does not interest me at all: people are the worst monsters any day. So in all these years, taking up Witcher 3 did not make any sense at all: not up my alley I thought. I'm not sure why I eventually gave it a go; most likely because I had played Cyberpunk, and enjoyed it. Maybe Witcher 3, ten years after first release, would compare? There are many worthwhile reviews of this game available, so I'll keep this one brief: there is a ton of enjoyable content in this game. The story is well written, keeps you engrossed and offers a number of entertaining twists. Controls take a bit of time to get used to, but are mostly manageble. So despite monsters, despite a number of really annoying boss fights and the steep learning curve at the beginning of this game, I can say I unexpectedly enjoyed playing it. I'll now take on the two expansions :).

I played this game a lot, being a great fan of Syndicate. I loved the UI, Also, you were again able to do lots of research on your agents as well as their weapons. Installing all parts in your agent was amazing: you got yourself a terminator like android, that would actually boot up and start 'breathing'. There were two problems that really annoyed the heck out of me. The first was that sometimes you'd shoot an opponent, but simply not 'hit'. The flamethrower was especially susceptible to this bug(?). The second was that for some reason your weapons' energy would magically deplete when you needed it most. Both these issues were the definitive obstacle: I never completed the game :(

I simply freaked out the first time I played this game in the early nineties. The amount of violence, the amazing sound effects, the possibilities of doing research on both weapons and android upgrades. Wow. Amazing. I really wish there was a decent follow up to this game nowadays.

I always though that this series from Sierra was a bit more difficult than most other adventure game series. The topics of the games were way more serious too. Police Quest 1 was (according to its creator) actually used for instruction purposes. If you're gonna play, be sure to check all your tires before exiting the station :).