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Nox™

Westwood wasn't all RTS

I'll try my best to write this without the nostalgia goggles on. While it may appear like a Diablo knock-off, Nox does more than one thing different. Unlike most ARPGs, Nox doesn't have skill-trees and the stats are increasing at a flat rate, rather than granting the player freely distribute-able stat points. There's no experimentation with builds and skills. While that's not exactly common for ARPGs of this type, it hardly makes Nox a bad game. The focus is simply shifted towards figuring out a use for the tools you are being given. There is no universal weapon/skill that you can plow through the game with. Different types of enemies require a different approach, especially since some of them pack a wallop and the equipment can indeed be shattered. You're not supposed to stand still and trade blows with a Mimic while chugging potions, not even as a warrior. Its visuals haven't aged all that well, but it doesn't look hideous either. The music and sound effects are doing better. There is one aspect of Nox that requires special attention. Something other ARPGs sorely lack. Balanced, fun, and addictive PvP multiplayer. It's sadly limited to LAN (or third-party LAN-emulating software), but should you get that working, there's a lot of fun to be had with Nox.

4 gamers found this review helpful