Weird mechanics, horrible mouse controls. I played for 20-30 minutes and not only did I not derive any joy from it, but it seemed like a chore. Am I supposed to pour drinks and lathe pottery for the whole game? No thanks. That seems trivial, redundant and weird. I am so sorry I bought this.
This was a great, gorgeous adventure game. It can be compared with the epic greats like Monkey Island or Broken Sword. I play a lot of adventure point'n'clickers and this is a true gem. Usually Wadjet Eye games are good, but not great. This is the best of the lot. I have played almost all their games and this takes the cake. Congrats!
I have been playing adventure games since the early 90s. I grew up on them. This was AMAZING. The enlarged pixels, the eerie music, the perfect visuals, all contributing towards a chilling atmosphere with great rewarding puzzles. I have only experienced the first 2 chapters thus far, but they were absolutely perfect. Kudos to the whole team for an amazing effort. Can't wait for what's next!
As others have said, this is a short game, with limited mechanics. However, I found it very charming and soothing, and really enjoyed the graphics and setting. Do not go into this game expecting a complex RPG or storyline. It's quite simple, but engaging and should only require one playthrough. The characters are simply but nicely drawn and the randomness feels quite random (except for the Tutorial, which is obvious and easy to follow). Not sure if this is worth $12, but if you find it at a sale, it could provide a very nice couple of hours of playtime.
Loved the first two books. The characters were great, art was lovely. It is a bit short (2-3 hours, tops) but it's worth it. The writing is very good and believable, but the writers are sometimes lacking in-depth nautical knowledge about how a ship functions. Yes, I know it's alternate history & everything, but some things really bothered me: 1. Loose objects all around. A ship tumbles and rolls with the waves. Everything that is not fixed in place will eventually fall down. You can't leave wine bottles on tables or books on pillowcases. This is a clipper, not a cruise ship. 2. Studding sail efficiency cannot be yielded from a map, but from direct observation of the sailing points & weather conditions. 3. Discipline. The lack of discipline aboard the Herald only ever happened on pirate ships in our version of history. 4. All sailors seem to just stand idle. Noone ever hardly works. 5. "Sailor" was not a rank, nor a term. The lowest rank was "Seaman". "Boy" was a rank, however :) 6. Freely available drinks and food. Drinking is mentioned often. In fact, all ranks received a daily portion of grog. It was under LOCK and key, to avoid drunkedness. Same goes for water and all other rations. Anyway, absolutely loved it, can't wait for the next :)
I just finished the demo 10 minutes ago. It was delightful, charming and VERY short (10 minutes? tops). I had seen enough. This is a lovely game, with beautiful artwork and a compelling story. Voice acting was more than decent (definitely above expectations for an indie game). Of course I bought the whole thing. This is one of those games where one screenshot is enough for anyone to decide. If you liked the screenshots and the trailer, you'll love the game.