It's everything they promise it to be- join the stops to get the passengers to where they need to go. There's a resource management element with having to use what lines, trains, carriages, tunels, and bridges you have in the best way to be able to move people in the most efficient way. It can have the effect of being a "one more game" experience where the thought of "oh if only I had done that... I'll try again" hits- and then the randomness of where the stops land scupper what approach was thought to work. It's a fun game that's nice to launch every so often
As wide as an ocean and about an inch deep. What did they spend seven years making? Where's all the features they promised? Why isn't the city as responsive or alive as games made fifteen years ago? I enjoyed playing the game, it's just... ehh, disappointing.
I played the original on the original xbox and thie remake captures what the original game wanted to do perfectly. The improved graphics and cutscenes really polish the game up well and makes for an improved experience. Adding checkpoints at various points in the missions makes restarting missions on fail less of an issue. For the game itself, it's wonderful! It embraces the classic era of sci fi alien invaders movies by just going full force into the various tropes of the genre. Controls are intuitive (more so than when it was on console IMO) and the game provides plenty of opportunity to have fun, Even the small number of stealth missions were executed in a way that didn't feel like a chore, as many games tend to do. A total recommendation.
The Park is a horror walking simulator. You plat a women who lost her son in an abandoned amusement park. In the process of chasing him you so the standard walking simulator things- read notes, go through cutscenes that explain backstory and so forth. This stuff is mandatory as it creates immersion in the story and gives context to what is happening. The game executes it satmosphere incredibly well, and I give kudos to the person in charge of foley- the sound of creaking wood, wind, and other atmosphere creating sound was done perfectly. As I got pulled into the experience everything just felt right, which is what is needed in this sort of game. And without spoiling anything, the direction the story went I really like.
I bought this because my physical copy of the original game is dying and I still like to putt it out every now and then and give it a play. The game itself is great, and this remaster really does it a great justice. The art is unchanged, it's just gotten far less pixelated than it was. If you prefer to play it as it looked originally, that's only a single key press away, which is wonderful. The new art does a lot of justice to certain scenes that felt a bit muddy at the lower resolution, such as inside the mink farm. Miranda also comes out better in this version, since her main scenes are shot at a distance her face wasn't seen very clearly until now. So yeah, a great improvement. The commentary was a nice addition too. A definite recommend on this one, it's a fun LucasArts adventure game which has had a great update.
I like this game, the graphics are good, the music is well done, and it has some solid platforming. It has an interesting for of game progression in that you have the whole world there and you explore wherever you want at your leisure. The flipping mechanic is an interesting one, which is utilised very well here. However. First, it's a bit short, but it's relatively cheap so that's not a big issue. Ther biggest problem I have is with the controls. Most of my deaths came as a result of how the character moves, which is incredibly slippery. Level design requires precision platforming including stopping on narrow ledges, and the way momentum works on the character makes it far more difficult than it should be. Fighting the controls just makes the game really frustrating at times. That's what caused me to knock off two stars, as it's a fundamental issue here. Outside of that, well, yeah it's a good game. I did ultemately like exploring around the world the devs created, and that was the fun part of it.
It's lots of fun! The upgrade system from the first game was taken and amped to 11- and I like it, to a point. While it was fun to infuse weapons with elemental powers it quickly makes the player character incredibly OP. That forces the devs to essentially zerg rush the player in the important missions. Buuuut I still had fun playing the game. So I guess that's the only thing that really matters