I love oldschool FPS games. ROTT tries so very hard to be like those old games but fails utterly to recreate their experience. The audio design is terrible. The most prominent thing you'll hear is constant burping and farting every time your character picks up something. (That's the game's humor) Half of the time you can't hear from where you are being shot at. That, the broken hit indicator and the deadly enemy hitscan weapons make the higher difficulties just frustrating. In a good FPS you can almost completely avoid taking damage. This is impossible here. No thought has gone into enemy placement or the level design. I've been standing in big rooms, being shot at, searching the screen where the last small enemy is located. Because enemies have no spawn-sound you don't know if some just spawned behind your back. Most of your weapons consist of variations of grenade and rocket launchers. (of which you can carry only 1 at a time) That would be fine if you wouldn't constantly fight in small corrdidors, hurting yourself with the splash damage of the explosive weapons. The melee hit detection is completely unreliable and you'll find yourself not using your melee attack at all. Technically the game is a mess. It's poorly optimized and looks dated. If you want a modern game that captures the old school FPS charm perfectly, try Serious Sam. Or try the Brutal Doom mod. Or just play the old games here on GOG.