


In this game you can: - talk to mug; - try to beat 12 y.o. bully, but end up hurting yourself; - try to convince cafe manager that money is a social construct; - scare people with your retrograde amnesia; - discuss conception of romantic novel, where everybody is poor AND MANY MORE! Ten Kafkas out of ten.

Great game with serious flaws. Could be AAA, but there is a lot of bugs, unoptimized moments, awful save system (developers could definitely avoid this, but they didn't on purpose as I could imagine), long animations and AWFUL ENDING - it seems that big part of game was left inside narrator's mind. But I can still recommend this - it's the greatest attempt to recreate rich Lovecraftian (or typical Barker's) world with strong narrative and interesting Fallout-style RPG base. Cannot say anything about replayability - it's really not so different, it's roughly 12-15 hours of gameplay for one run, so here is you to decide. Got this game on another platform, already finished it with one archetype, tried to play with another character and got a nasty bug, which prevented me from using one of main narrative occultist spells - so dropped it on second run.

Immediately purchased this title on another platform after its release, played about 10 hours. Everything that I want to say: it's not Fallout. Obviously it not so good balanced, because first five hours will make you suffer and scamload every three-five minutes. Every encounter is a joke - overpowered enemies can one-shot you from the beginning. So that's very annoying and doesn't help you to like this game. Though it's not very good when it comes to non-combat interactions. There is a lot of dull conversations, but it doesn't get you anywhere. If I wanted to play visual novel I would run something more JRPGish. Third main problem is a heavy-scripted moments. You can predict them by your choices made, but you can't evade them. Scamloading again, buffing, trying to RNG work right - and here we go. Exploring isn't fun either. You can't sneak somewhere to get overpowered weapons and stuff like in Fallout or Arcanum. It's more Oblivion balance type when after hard sequence you get two carrots and sweetroll. Overall: it's not a bad game, but very dull.

It's a case when all critics are wrong. Yes, this game is very clunky, unfriendly and unforgiving. You can't predict a fight result even on highest levels - and run like a rabbit on lower levels. But still it's the closest game to legendary Gothic 1 and 2 - spirit, lot of quests and exploration, huge world to discover and interesting story. First I was thinking that mix of sci-fi and fantasy will ruin this game, but I was completely wrong. Everything fits nice in this world - magic and technology just works like in Arcanum, so I don't have to say anything opposed to it. Yeah, yeah, yeah, controls and learning curve are open questions to discuss, but if you find strength to overcome it, you'll find that Elex is a great title with roughly 90-100 hours of gameplay. I'm happy that I bought it, it was really fun.

Not five-star, but good effort. I skipped all Gwent parts in Witcher 3, so actually I was a noob here, but the game has very smooth learning curve, so I understood everything very quickly. Project is solid, but it becomes very repetitive after first two chapters - and very easy even on standard level of difficulty. Storyline is great, but I know what have inspired this game - Banner Saga, of course. It's so obvious, that I can't praise creators more - they took nice narrative idea and implemented it. Every action has its own consenquences, yeah. The bad part is laying inside metaRPG and meta-adventure. There is not much sidequests, and the main part is pretty linear, so you won't have "that witcher experience". Also, exploring isn't so rewarding, I guess I was a kind of billionare in this world - that's it, a ton of wood, gold and human resources. Overall I could say that CDPR isn't staying in one place - but this experiment is balancing between something very good and something very average. Let's hope that they don't fall into average category of games.

Played a lot in 7 version of game: great roguelite experience as designed. Lots of weapons, unpredictable runs, nice balance. This version was very fun and promising. And then... version 9 came out. It broke everything: player skills were nerfed to the floor, enemy stats were raised to the skies. Swarms of overpowered enemies, no loot drops (not even a chance of it) and very weak android against it all - no fun at all. Played a lot with a sniper class: now sniper shoots like a drunkyard - no normal headshots, no way to make a tactic runaway because of overpowered enemies. I don't want to play such unpredictable game: it's not an MMO, which income depends on game balance, it's just another premium game. I don't understand why developers made such a mess with new updates.