So, this is a Darkest Dungeon clone, where you play the bad guys. It's much easier than the original game, which is a plus for me as it was waaay too frustrating. But, unfortunatelly, all the mechanics were made much simpler, too. Like, you just need to do one fight at a time, and you can even heal your minions with magic. Also, I feel like there is no real meaning of the different field positions, as you could simply hit even the last guy in the row with a melee attack. I remember that in DD, I always had to move my minions into the right positions, but not here. So, it feels like a predecessor of DD in every way.
It'd be a nice little "sim city"-like game, and I like the setting and all, but the micromanagement part is just too tidious for me. Also, if you have, let's say, two different zones for your drones, which are a bit overlapping (so they should be able to move around with no issue), and you want to build something in one zone, but the required materials are in the other one, you need to manually command them, as they just won't move to another "command territorry" by themselves. Furthermore, I don't see any challange in this game: I was playing with settings that gave me 220% of difficulty (which, I guess, corresponds to a "normal" difficulty level), but there was NOTHING which would at least tried to destroy me, so it was pretty far from "surviving".
Pros: Feels like a real soviet union border controll/poor soviet worker simulator Save game system: the game saves your state automatically each day, and when you go back and choose a different path, it creates a different path in the save tree, so you don't have to start over the whole game to get every single possibilities. All the small stories during the game. So-so: Main story arch: it's pretty predictable from the beginning. Stylish graphics, although it might not the best choice when you have to compare pixels The "table" is a bit clunky, you barely have enough space, but this might be intentional Endless mode could be nice for some who want, I don't know, to get the fanciest apartment, etc., but for me, the gameplay itself without all the stories is just a chore Con: Personally, I don't like this kind of gameplay where you can finish the game in 4-6 hours, and you're supposed to start over again for different choices/events/etc. When I'm done, I'm done, and I don't really care about different choices, like choosing the regime as a loyal servant of the state instead of be one of the rebels. All in all, it's a nice and addictive game, but if you don't really like repetitive gamplay, it's only fun for a short time.
The game starts off really interesting and promising. Classic(ish) fantasy RPG, with a unique tactical, turn-based combat style. I really loved it. Pouring oil to the ground and make it burn with a fire arrow = fun. Soon after the tutorial part, you get to a city, which functions as a hub. You have a main mission: to investigate some murder case. Man, this was the point where it all started downhill. It was boring and unlogical (you have to break in and steal things to get evidences?? especially, since I was playing a knight, duh), and also you have to find manually some characters (there is no hint in which house they are living). At the end, you find some clues and your journey takes you outside the city walls. Wow, huge map, lot of things to explore, some fights finally, you think. But you soon realize that virtually you can go to one specific direction only, because in all the other directions you face higher level enemies who just kill you with one blow or two. So you have to figure out where you can go at your current level. It's kind of like a "pathfinding" - if you can't just slay your enemies in one route, you're going the wrong direction. Not fun. Ultimately, I've give up after Rex Braxxus, a map boss (I guess), who just killed my entire party with one touch. Okay, let's go elsewhere and I'll be back later, but soon after I've met a beefy mob who just killed my entire party, again. And that was the point I have had enough of looking for "the right path" to go. It's just meaningless and frustrating to have a huge map if you can't wander around, but you have to spend your time finding the right way.
Okay, so I've never heard of this game before (I don't know, how it could be), but this is a real secret gem! Gameplay wise, it's like Just Cause (or GTA, but due to the LOTS of desctructible objects, which essentially gives you money, I think it's more close to JC) with some wall climbing elements and stealth from AC - in the unique setting of Paris in the WW2 era. This game still has nice graphics (the city landscapes looks fantastic, and those zeppelins in the sky... damn!), and the music is just awesome: I'm actually listening to it outside of the game, too. One of the other great aspects is that the map (which consists of the streets of Paris, and also some countryside) has districts, where the Nazi occupied areas are grayscale with some red (and sometimes blue and yellow) accents, and the reoccupied areas are colorful. Great idea! The protagonist is also really good (and this is where GTA4 and 5 was fell short for me): an Irish guy with funny and cool dialogues, whether it's during story time or just random sayings, e.g. when you honk on some pedestrians. Unfortunately, there are some downsides. The greatest of them is that this game is clearly not finished: after a big action sequence and a "Mission Accomplished" message, there are simply just no more mission markers. There are some minor issues, like the phisycs (or lack of) of cars, or the far from great controls during wall climbing (I've died a lot of times, because I thought I could jump on and catch a cable, but I couldn't), but I really missed the end of the story :( Nevertheless, it gives you 20+ hours of great fun, which absolutely makes worth your time and money!
First of all, I didn't play this back in the day. I didn't even see the movie back then, so I was not interested in this in the first place. Now, after seeing both movies (which I like), I wanted to check this game. The world and the atmosphere is really great, it's a nice recreation of the movie. I like the protagonist, too, he is funny. But the game itself is just meh. There are only a few places/scenes. There are too few dialogue options (basically, there is either only one general dialogue or a few other option, and that's it). You collect evidences, which means you collect that few items on that few screens, and to talk everybody (again, there is only a few you can talk to). Also, although the graphics is not bad (I figured this version already contains the "HD texture pack"), but there was a guy who I would have been easily recognized based on the description (asian guy, blond hair, ponytail), but I couldn't see his head, just a bunch of pixels. So, unless you're a really big fan of Blade Runner and/or played this game when it first released, you might just skip it, as it's far from a good point-and-click adventure game.
I was into this game solely for the world of Witcher. This game consists of two parts: - An adventure and story part - And a Gwent CCG part. The first part is great: nice drawings, lots of mini story elements where you can make choices, which have effects later on on the story and events. Also, the main story looks interesting so far. The second part, however, is far from perfect. Generally, I love card games, which core element is deck building, but the deck building in this game is VERY limited. You have limitation on the minimum number of cards of your deck, you have a maximum limitation on how many cards you can own from one specific card, you have limitations on special cards, you have a resource limit... and this means there are seemingly a lot of cards you can craft, but ultimately, you cannot. There is barely any new cards later on, so you basically play with the same deck from the beginning till the end of the chapter. At last, there are lots of "puzzles" in the game where you play with a specific deck, so there is some variety - actually, there are more of these matches then matches played with your very own deck, which I've found quite confusing in the beginning (like, there was barely any standard match after the tutorial for hours). All of this caused I had a lot of resources (money, wood and recruit), but I couldn't really spend it on anything useful. Nevertheless, the game itself as a whole is very addictive, and the story kept me playing on and on :)
It's still a great game, same fun as in the 90s. BUT, there are some bugs (like, the receptionist is behaving like a furniture), and later on on the game, there are very few new things and it tries to expand game time with huge amount of money and LOTS of cured patients as level goals.