The story and idea behind this game is terrific. I can only hope that as I go along, it lives up to the beginning. There are problems. In no particular order: The help to customer ratio needed is absurd. You nearly need 1 help for every 2 customers. You can prioritize a helps work, but it doesn't work well. It seems to lag behind by hours of game time before they clean for instance, if you turn off everything except cleaning which is set at High Priority. You can Prioritize parts of the Tavern to be cleaned, and they will clean the guest room, when they do decide they should clean. So all the Priority stuff is goofed up. The language is off (it seems to me) just slightly enough to make me wonder if the makers are non-native English speakers or if I just don't know English. Waiting Tables doesn't mean getting and filling orders. Innkeeper does that (which I thought would be signing in guests to rooms). Some characters have gotten stuck. There is no way to tear down certain walls. The build button you can stop building with a right click, but don't get comfortable doing that, because when you go to delete something, you think its the same, but when you move your mouse, anything it goes over is deleted because right clicking doesn't cancel that. The biggest gripe is that the help, which takes way too much of to manage a Tavern, isn't manageable. They basically do what they want. Oh, another thing, if they are a smoker, they don't smoke on breaks, they don't go outside, they just take an extra break to smoke. Like their arms and legs are cut off when they smoke. Just ALOT of things, so much so, that it is at a point that I can't play it. If what I tell my many, many, many helpers to do, and they don't do it or do it in their own time, then what am I there for?
I own 411 GoG games, a few dozen games for each console (PS, Xbox), twenty or so on Steam....More than I can ever play. I have to be choosy in where to spend my gaming time, espcially since I'm past my prime. This game is a pleasure with a capital P to play. The top reviewer has it right, it probably shouldn't be, but it is. The way I enjoy it is hard to explain. Here is how it makes me feel, from the very start: I can imagine it as how I would day dream my hero would act.The world responds like I think my day dream could if I was that imaginative. I can overhear conversations, sometimes very long ones, that carry good information that I could interrupt. It ISN"T about realism like real world stuff (you can do the time honored aggro of mobs and pull them and the others standing there don't mind ). But enough is there it seems like the world is real (even if the interaction with it is game like). It reminds me a lot of how the first Tomb Raider was, with Laura Croft kicking butt and solving puzzles. The puzzles and quests in this game aren't chores to be completed. They are interesting and fun. Most games I play, have quests that just aren't that interesting or fun, even if I do it for the rewards. These quests are sewn seemlessly into the narrative that makes it so natural I don't even realize it. **Don't alt-tab out of the game until you save. I save the game then alt-tab to the desk top. 91 percent of the time, I can go right back to gaming. Other times the game has hung and I restart. ** I see this in the big money games like Witcher, so I'm not sure what the complaint is on this game, but the voice acting doesn't match the script 'slightly', sometimes. **I haven't come accross any other bugs. I haven't finished the game yet, so maybe latter on? Not every person will love this game. I don't know of anything much that everyone can agree on. But in my view, this game has earned its 4.5 verified owners rating.
I've played this game about 6 or 7 hours, so I can not give an indepth review of things. But I can say that this game is fun and entertaining and makes me not want to stop playing. You can step in and play right away, with little knowledge of what you are doing, and it is fun. After an hour, I got the idea of things and didn't have to suffer through some tutorial to do so (thanks RPG's for making me hate tutorials). I'm sure the person that said unlike other Roguelikes that you spend a small amount of time on then die compared to this time sucker that you put many many hours into and then die is probably right and I'm sure that is frustrating... but the thing is, those hours are FUN hours. And that is my review. The game is fun to play so while I am sure it will show its flaws at some point, right now I'm having to much fun to care much about them. -- I'll try to update this review at a later time.
I don't play this type of game. Had to check wiki to know what metroidvania was! Anyway, this game is a side scrolling platform RPG. I really liked the story idea of the hero playing a table game and getting sucked into a dungeon at his friends house. The reviews tipped me over and I bought it full price. No regrets! The game is really fun to play. I've been listening to litRPG's lately and this has a similiar premise. The story is carried beyond the initial setup by the hero's unwelcome companion and their conversations as well as denizens he meets. It works well. This isn't serious Sword/sorcery, and there is some degree of humor, but it never breaks the storyline. The gameplay is easy to learn with a great and intuitive take on crafting and character creation/development. When RPG's say crafting, I am one of the few that want to run to the hills to escape it. Usually it fills my inventory and time up making stuff that isn't much better than what I find and even if it is better, I'd rather find it on a boss mob than craft it. But in this game, its logical and painless and is mostly about consumables anyway. Anyway, I recommend the game even to those that do not play this type of platform if 1) they are ok with the litRPG style (basically getting sucked into a pen and paper RPG in this instance) and having the hero be a regular guy. 2) They like to have fun playing games!
I've around 260 GoG games. I see a game on sale and imagine playing it and its addictive to own. I play as often as I can, but many Titles sit. Maj'Eyal is taking all my playing time. I'll start another game, but quickly come back to this one. It is great. You can opt to play with endless lives, but I've never done that. I have played Adventure mode that gives you a few lives and more as you level up. So you don't have to play true Roguelike if you don't want too. That is a plus. There are various classes and races. I've never completed the game... yet. I haven't even tried many of the class/race options. I want to "win" using my class/race first. The replayability of this game is great. If you grew up around or got introduced and loved the NETHACK type games, then your sure to love this. I know this isn't much of a review, but once you get into the style of game this is, it is very addictive and fun. It speaks a lot that I find myself playing this soo much with so many other choices available to play. There are many great games out there, but when I play them, I have been finding myself wishing I was playing Maj'Eyal instead.
I've played until level 6 so far and I have enjoyed it too much. It is addictive. I play with a cheap Afterglow controller, not the keyboard/mouse, and I have found the controls to be intuitive and easy to use, with the HUD showing your abilities and which button goes with that ability staring you in the face if you forget. Before I played, I read some negative reviews that centered around controls, and I have not found that. Perhaps it is a keyboard/mouse issue. I've not found any true bugs. There might be a spot where you should be able to skip a movie scene that I couldn't skip out of, but that is about it, and it only happened once. I am using a computer I built, with AMD FX8320, 8 GB ram, and a Radeon 9 200 series graphics card with the game installed on an external hard drive. I have the settings on high. During some battles, I do get a stutter of graphics, where I am using a spell/ability and the screen stops for a brief second, but it doesn't hamper my ability to fight. It is more an eye candy failure than something that affects gameplay and my system is several years old and wasn't the top of the line by any stretch when I built it. The voice acting is OK. Not a plus, not a minus. The story is interesting enough so far, but I haven't gotten far into it. The action is where you fall in love though. It is fun to use your abilities and melee to destory enemies. harhar har har!! I am a shieldmaiden/Odin. The crafting is not onerous like it is in some games. It is there and easy to use. The inventory system just holds the ingredients and shopkeepers have the recipes. If you want more recipes, you can upgrade the shop. The gold you gain has plenty of places to be spent. The leveling up is gradual, but rewarding. I will say that it almost seems to easy for me at times. The environment danger is more real than fighting at times. You can adjust the difficulty, so there is that. Plus you can play in a mode where death is real. So far--- I LOVE IT... too much.