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Pier Solar and the Great Architects

tedious, not fun, bad game design

This game has all the flaws of games from a bygone era but practically none of the upsides. - bad to no documentation of (important) spells - places you can't go back to anymore - terrible save system - mandatory grinding in not fun to play battles - flat story - quite unclear missions and random running around talking to every npc multiple times to make progress I've tried hard and endured a lot but in the end I had to abort it during the final bossfights since you can't rest/heal in the last town and if you've reached the last save point, you can't even go back to the last shops and are stuck with whatever you got. If you didn't grind enough to have a chance against the 4 bossfights (which prevent you from healing in between by the way) , then you are screwed. In order to see both endings you even have to endure this twice. You can set the random encounter rate in the game manually between 0% and 800% at any time, which made me set it to zero and only up if I needed to level up for a boss. That isn't feasible in the end anymore though since you can't rest or shop anymore. Since I've reached the final boss with no way back but not enough grinding beforehand, I had no other option but to abort since the fights would have been extremely frustrating if winnable at all. There were several unreachable chests in the game I though you'd need to go back to but then I've read online that there's an opening spell for those you got at a completely random point in the game without much notice. This game doesn't seem to have been designed to have fun, kicks you in the face out of nowhere for no good reason at some points and often lets you wonder why you're stuck again now and what the last gained spells are actually for. Not fun, feels like I've wasted my time and money.

7 gamers found this review helpful