The trailers make it look much more interesting than it really is. This is what would be if Broforce didn't have a fun gameplay, charm and tried too hard to be funny. Gameplay gets old fast, unlocked characters get increasingly gimmicky and awkward to play as, the jokes from being lame turn to be just pathetic and before you reach the early difficulty spikes you just want to go and replay Broforce.
Learned about this game quite late. It was known as an expensive experiment of Interplay, that costed the company a bit too much. Was it worth it? Story Vague, pretentious, poorly written, confusing and completely forgettable. The voice acting is good, but there's so much a good voice actor can do, when the text is lacking. Oh, and this game has the most baffling and detached ending ever. Gameplay This is not a puzzle-adventure game - you walk back and forth and mess around with spheres of different color, drag mementos from one place to another, "fight off" ghosts and banish them only to have them back in the next chapter. Oh, and quite early in the game you also have a timer to get it done. One of those games in your library, that you know you'll never play is more fun than this. Visual aesthetics Artistically it's not really as good as it is advertised. Of course, probably, there will be people who might find it amazing, but I personally wasn't impressed in the slightest, and that's from a guy who has a weak spot for late 90's pre-rendered 3D graphics. And boy, didn't it age well... Final word If you're thinking you just stumbled upon a lost gem, it's not a gem, it's a fake, a colored glass shard magically infused with the condensed arrogance of it's creators.