

I preface this with saying that I have played the game about 2 hours now, and I'll be updating this in the future. The long-awaited spiritual successor to the Neverhood (1996, welp) is finally here. Like its predecessor, the claymation art is simply beautiful, and I don't think I've ever seen anything like it before. A whole vibrant world created in clay, much more colorful than its predecessor. The colors are bright and each room has its own certain charm. There's small throwbacks here and there to the original Neverhood. And best of all, the quirky sense of humor is there. The world also seems a lot more expansive than the Neverhood, at least the beginning seems that way. Where the Neverhood first confined you to the first small section of the world, Armikrog seems content to let you wander around. The puzzles thus far are interesting and fair, and require just enough thought to be intriguing but haven't (yet) left me bashing my head on the wall (that's probably a good thing). I've found backtracking necessary sometimes, having missed small details the first time around. And like with Neverhood, playing with a pen and paper to write down clues is pretty much necessary. However, there are a few small problems. The responsiveness to some commands could be better: clicking a level or a tentacle of the squid-like creature, for example, don't always elicit the wanted response. The subtitles don't always line up with the voice actors, and sometimes say something different than what is actually being said. Nothing major, but enough to be a little vexing. For fans of the Neverhood, this seems like the game we have been waiting for. A solid 4.5/5 for now. I'm hoping the ending delivers. For now though, back to playing.