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This user has reviewed 38 games. Awesome! You can edit your reviews directly on game pages.
Divinity 2: Developer's Cut

Ordinary RPG, extra ordinary NPCs

this game is deceptively bad. It realy dose weigh heavily on strenght of its writing which dose at several times come out to bite player in the arse. there are storybeats where player is just treated as incompetent and i can not abide that. (some storybeats, like plot twists) just claim the player stepped like a moron into trap... giving no tought to the possibility taht player COULD have and franky should ahve chosen different but game woudl not allow that. Some technical problems allso occur, like frequen crashes in SOME parts of the game, or inability to skip a cutscene even if it was watched (and mayhaps crashed after 15 minutes of game wanking story at player). Game dose sparkle with hummour tho especialy in mindreading one can have quite the hilarious revelations, i mean it has so much good charakter work that it dose almost break it into avarege ... almost. i think overall this is worthwhile buy if player is not (like i am) offended at concept that game hates player has some wants and needs, that game will treat you like moron and garbage if it pleases just because it wants to hit specific narrative point. and if it is on deep discount offcourse. there is a LOT of game here to be had, some decent variety of charakter bulding but... a lot of strange ways combat confuses me. it is not difficult per se just... strange for RPG and PC.

art of rally: australia

It is another rally, pretty well made

It is full rally, given that this is indie game it is fair enough as expansion, tracks themselves seem fairly simillar to what i remember from likes of CMR and 2.0 - a lot of open road on basicaly flat land, occasional small specs of housings and fairly high speed dirt racing. If that is something you would like fom AoR this is very much for you, there are few mediocre throttle management heavy bits and littile annoyingly surprise brake check zones that leap out at you. tho in general you can see rad tighteing or opening up relatively well ahead of time. I generaly like this addition but there are couple of things i would have loved to see were missing: the very iconic railway crossing (Ozzyland rally had rally i think in CMR, probably IRL too with what i percieve as iconic railway crossing stage - after teasing driver for at least one stage with driving near said railway track) actual holden (with Ozzy flag) i am sure that torana at elast did some rallying and whilst i do assume one of the german ones is likely related (under GM / Opel / Vauxhall affiliation) i want to see the national ozzy flag - the lgo fo fosters i mean err northern cross, union jack and alot of blue XD.

5 gamers found this review helpful
Book of Demons

decent devs, limited by smartphone style

First of the game (within its limitations) plays well, feels well and pokes fun of exceptional games of past well. Problem is not that the developers would be untalented but by design constrains i would consider prototypical of smartphone designs - player character is stuck to a specific path as opposed to roam free (whilst enemies fiendishly DO move wherever they wish). I did play the Diablo "demons" as book is called in-game book (from my understanding its one of two available chapters to me - books appear to feature specific icons of genre to make fun of but also pay homage to) and as avid fan of the game hats spoofed in the book i did catch on few things that were brought in to try and differentiate but also tip a hat off to - "the sanctity of this place has been fouled" bit with reference to Life of Brian was very hilarious to me. I only wish the developers had more err whatever they need to make proper PC game because this is how i imagine early projects of great studios should look - taking from the best and giving it your own spin. Restraints of path are however too much for me to bare so i can only give 3 *. + Excellent visual style, Solid homage (bare in mind i solely played one book) Quality gameplay (given its limitations) Humour clear concise interface that needs nowhere near the amount of tutorial presented - entirely too limited movement combat restricted by need to cater to touchscreen (nitpick) overbearing tutorial - the game presents concepts well enough to not need text pop-ups to stop play. Judgement: play it to see if you like it, i personally can recommand it with asterisks that this should be viewed more as a port from inferior platform than PC game. Grim future awaits i fear if we let talented people waste their talents on just portables.

5 gamers found this review helpful
Inside Jennifer

overly limited opportunities to interact

Best think of this more as visual novel than a game. i was VERY disappointed with inability to pick Lesbian action and ditch the guy in Jen's life. I was forced to sit through half a dozen straight scenes without having any chance to avoid those (again i went in hoping for girl on girl) . Graphically its meh but acceptable, the models seem rather oddly not focused on the exciting bits, and only Jen herself appepars to be dubbed. The hook of "unravelling" of her life is just not there. she moves into big city, has almost everyone trying to hit on her and no that dose not seem to include more than one woman who i could not even get any action with. Bah the search for quality game that has the option to go fully lezzi continies *sad* (yes idealy have stright too but let player choose damit thats the point of game - choices)

11 gamers found this review helpful
World Racing 2 - Champion Edition

Not quite up to par of their truck games

I do have to admit i carve car racing games, so i did brought this upon myself. I wished upon GoG to giveth to me more racing games and to its credit they delivered. That being noted this is from strange era of racing where games like Cross Racing Championship 2'005 TOCA RD3 and alike exists, it is clearly not the big budget serious sim game offcourse but there could be some fun had if you are willing to be severely constrained for at very least first championship. I do feel this is quite outdated even in comparison to its contemporaries tho can not quite tell you why, i certainly do not mind the handling being just pure arcade with little to no sim involved, there is always room for that. Graphics are slightly dated for 05 but fine i dont mind. Regardless approach as a budget title nearly 2 decades old is my avice it certainly wont clear many high watermarks but should do in pinch. Negative highlights for me do include a jump i could not make with any of 3 avalible cars, having races where i was forced into specific vehicle IN SPITE of opponents driving different brands and models (SUV and some retro roadster). Very frustrating restrictions for seemingly no reason. Music is passable tho not memorable, sounds worked, again not worth much but also no horrible glitchy mess. In summary a competently made unremarkable game with low aspirations, if you are into the arcade-y racing of late 90s to early 2'000s and have played all the known entities you might enjoy this. Otherwise consider just for oddity's sake as there are oodles of better games avalible.

10 gamers found this review helpful
The Wraith of the Galaxy

sad lack of quality, but an early build

I love star games, instanced space game focused on combat sounds great. The state of what i spent 50 minute playing is sadly more akin to demonstration of intent many seemingly rookie mistakes, and shortcomings leave me in position to suggest that this needs be worked upon for extensive period of time to make the idea shine. I will give you few examples: there is very little in sound, you swap weapons in silence the ship itself emits no hum or whirl of engines Infact aside for soudtrack and weapon firing and impacting there is nothing else, Shields dropping dose make a sound but hold second before dropping shield and give audible warning about it (and idealy point to where damage is coming from even only of after loosing shields), Music dose try but often fails to convey combat state (your dynamic loops are too long and or your transitions are too long you need to be able to swap from peacefull exploration to high tension within at most 3 seconds, ideally single second) Ship itself seems aesthetically more suited to atmospheric flight than space with 4 articulated engine nacelles that pointlessly flip up and down, Asteroids just sitting in space (some objectives require collection of resources within them but offer no tool to detect which ones do have resource or any consolation price for wasting time shooting those that do not), Enemies gliding through space without sound suddenly ambushing player is not that good, at first i thought that they spawn but thankfully they do in fact move into range. In spite of that i do believe this to be salvageable, the static background images are of fine quality and if fixing planet's scale and maybe giving us flight through rings (mostly dust and ice, occasional rock) of planet can be implemented it'd be lovely. if you can spare the few doucats and LOVE space games you could consider getting it in hopes of it improving but right now it is NOT worth money until it grasps at elast one core concept and fixes stated issues.

26 gamers found this review helpful
Gorogoa

Very visual puzzler, very clever design

This is not the longest game in the world but i very much appreciate the intent here: a visual puzzle where your eye and brain communication are important. Which both draws attention to its pretty visuals, underlining the focus on this aspect. If i had a complaint it would be about somewhat forgettable music but it is more of a niggle than a problem. + strong visual aspect, clever puzzle design embracing the visual focus - (minor) somewhat forgettable music little short (especially on subsequent playthrough)

1 gamers found this review helpful
Oddworld: Abe's Exoddus

Overcomplicated, decent style tho.

Now i was never a fan of the game series, but i always found its art alluring, this being first one of first games in the series i played (outside demo version) i find it rather annoying that its recap from previous game is basically berating me for not giving them money. In fact the initial impression set my attitude towards the game very low so i raise middle finger to whoever greenlit that braindead idea. Yes i basically insult back just to demonstrate how bad of an impression that gives. Abe is slightly sluggish, but acceptably controlled game that has bit too over complicated interaction system. Make no mistake the platforming aspect is not bad per se but it is feeling very... unrefined. Certainly no Prince, Another world or Flashback competition in that department, Control scheme takes longer than i would like to get used to, a consequence of aforementioned complication but is serviceable - if you do not mind bit too many buttons you need to deal with than you may not mind, i just so happen to do dislike that, This problem is not helped by infodump that player is given in text form, without the screen being accessible anywhere in menu. Graphics, this is something the game was pretty good at back in the day, and its art style still holds up reasonably well, i enjoyed the way most characters appear and backgrounds look. Humor, *fart sound* is aimed at seemingly younger crowd than me, so i will just gloss over it with meh, this is no neverhood, the brow of comedy here wont be anything to remember. And finally score / sound - again this is befitting much better game. Much like its visuals the sounds are fairly well made, tho not stellar, a better average i'd say. In the day it would have likely been bordering on excellence. conclusion: + Artistry (graphics, sound, music) - Abrasive attitude of the game "previously on" - overly complicated controls - somewhat sluggish gameplay (possibly due to too many controls) Buy if you like the art, or love genre

4 gamers found this review helpful
Warhammer 40,000: Dakka Squadron - Flyboyz Edition

Underwhelming

You first have to realize couple of things: this is orks and nothing but orks, it is far closer to descent than any flight game - limited are of operation, forced inside various gorges and canyons, customization is limited to provided shapes, decals, liveries and their layout, game is rather grindy by design. If that sounds fine or desirable to you than good go buy the game you will enjoy it. For me unfortunately it is not enough - flight is too restricted and i can not enjoy full speed, damage from weapons is feeble, and opponents are too simillar. There is a formula emerging within just 4 campaign missions too - main objectives are larger buildings (generators / production facilities), optional are turrets and or miscellaneous vehicles. Feels like there could be potential but my expected fights against likes of empire, tau and especialy necrons (seriously fighting their flying city could and should have been a final boss dammit) is not happening. its just ork on ork action. + graphics + theme + concept - limited flight area - limited customization - limited enemy variety - grind - somewhat formulaic missions Sadly one has to think of this as more of a budget game thansomething like IL2 but warhammer this is not that kind of game, tamper your expectations and you may enjoy it more than i have.

53 gamers found this review helpful
Sword of the Samurai

Different time, distant land

Love for Japanese culture and heritage shines brightly through this game's presentation. Yes is is over 30 years old yet inspite of this the presentation is fairly comprehensive, You will need (as is norm for games of the age) keymap opened, you have to read at least parts of the manual but the game dose decent job explaining sizable portion of its mechanics, if not the combat. This is interesting mixture of strategy (i believe modern day term would be Grand Strategy), roleplay and action game, daring for the time tho blended quite well in this case. As a samurai you take reigns of a small house under a Lord or prefecture - go about your management of army, land, finances but from time to time you are called upon to defend the land or neighboring Samurai or even Lord's Honour - earning greater standing within the house. Game seems to be pushing towards more tactical alliance with other samurai tho you are entirely free to just chop them up if you prefer less competition for Lord's favour. For its time the graphics are pretty decent, sound and music are bit of its time quality however there are at least 2 decent choices (and if you hate it you can start the game in silent mode), you can even choose emulated PC speaker (thanks IBM general sound) if you are so inclined./ + Impressive concept + loving tribute to samurai legends of old + extensive manual + compared to its contemporary games it is more comprehensive + game actively tries to give player more opportunity to earn something they are low on + nice environmental variety in "encounters" - some concepts (duel, expanding fiefdom) are not explained enough

3 gamers found this review helpful