Running around sacking the bad guys was so much fun! The minigames were very winnable with a little practice. The swordfights, button mashers, were still a lot of fun - it's fun to expend a lot of energy, while winning consistently! With a little work, this game provides a ton of fun.
I've spent many hours on this game. Being immersed in a section of the Star Wars galaxy has a strong appeal. You have moments where you feel like a real Billy Badcat. On the other hand, a few levels are almost impossible to beat. It seems to require a fair amount of luck, and I don't like playing a level 50 times just to see if I can get one 10-second section of gameplay to go right.
The game is beautiful, and the feeling of soaring/falling through the air is fantastic. I wasn't really sure where I was trying to get to, but getting there was generally fun. The controls are intuitive. The dialogue is pretty weak, but it's made to mimic a dad making up a story on the fly, so that helps. Ultimately, the fact that I had to practice certain jumps 50 times before making them, due in large part to luck, meant that I dropped the game near the end. That just seems more like work, and less like a game. I work hard in real life. That's not why I play games.
Whenever I have 10 minutes to relax, I load this game, and fight some monsters! The difficulty scaling is very rational - lowest difficulty allows you to pretty much do whatever you want, when you want. I still haven't won at the highest difficulty level, but I know that it's just a matter of practice. This is a fun, cute, challenging game that awards replay and practice. One caveat - the menu progressions for ordering up buildings and characters aren't set up very intuitively. I often find myself automatically shifted to the wrong menu.
Playing Flower is one of the highlights of my gaming life. It's a mix of a flight sim, ethereal RPG, and a music game. You can win the game easily, but it takes skill and rhythm to really do your part. I find myself feeling like a musician who is playing along with an orchestra, doing improv and trying to keep time. Yet the experience is forgiving. This is one of the most beautiful games ever made.