A pretty cool mixture of base-building, sim'ing, adventuring and exploring in a demonic zombie apocalypse setting. It can be a bit janky and clunky and the difficulty in certain instances can take you by surprise if you don't pay attention, but over all, it's a really good game.
Storywise it's pretty damn neat, even if it sort of seems to be more or less the same story as the Avadon series in broad strokes, just set in a much more interesting and much more original universe. Combat is terrible, actually most gameplay is absolutely terrible, and it's the story and the universe coupled with the exploration and mystery (especially in the first game) that makes it all worth it and a real fun time. The gameplay and combat improves by each game, though the story and the exploration gets worse in by each game - with a few exceptions. I hate all of the Geneforge games, and I love them so very dearly. They are among the best I have ever played, and they are among the worst I have ever suffered.
A cashgrab AND a diversity shoehorn. Better ones for free exist, and better ones can be made in a minute or two, also for free, from any image anywhere. I mean you could potentially just take a screenshot of the screenshots on this page and have two of those included in the pack without paying.
I have never spent this much time just doing one full playthrough of a game before. Quite the journey, and very well made, even down to the side quests and contracts. The Witcher 3 is a rare gem whose story, setting and gameplay synergize perfectly.
This was the first roguelike I ever played, and it's still my favourite, and still one that I have yet to beat The biggest problem with Roguelikes is that they can be a real bother to get into because of the lack of graphics and odd/complicated commands/controls. The graphics, the new UI and all those new nifty things really makes it much easier to breach into, and enjoy. But it doesn't make the game any easier, and that's a good thing :^)
I own the game on Steam. I got it on a sale years ago not really sure what it was. Thought it would be a fun little game to run around in for an hour or two and then shelf. But gee gollygoshpops, I ended up spending 160+ hours in the game. There is an absolutely criminal amount of content in this game, and though it might seem shallow, simple and cute on the surface..it can be very deep, complex and brutal if you just smash the right things and progress far enough. The game doesn't really tell you or help you too much in figuring out what to do or how to progress, you're more or less on your own in figuring things out and experiment - well except the NPC named "guide." If you talk to him he will give you some vague hints on what to do next, in order to progress in the game. Another tip with the "guide," you can ask him about items you have, in order to learn about which crafting recipes they are part of. Very fun game to play co-op also.
It was like a maze to get it to work, but GOG's support page on it helped a great deal, check it out if you have problems getting it to work. Though I wasn't able to fix the terrible frame-rate..I was stuck with 20 fps at max and around 5-10 fps in battles. That said, even at 10 fps it's one of the best games I've ever played.
I did not find the setting, universe, plot or characters all that interesting, however that's really a bit irrelevant, as a game can be enjoyed despite its setting, its universe, its plot and its characters, as long as it is fun to play. But Pillars of Eternity II, much like the first game - though not quite to the same extent - is not enjoyable or fun to play for me. It all comes down to the mechanics and gameplay. It may look similar to the old IE classics mechanically and gameplaywise, but that would be a very shallow assessment. I did not enjoy them, but others will I'm sure - can't please everyone and all that.