

Carlos Viola deserves a lot of credit for an excellent score. After that, I fail to see what any of the fuss is about. The first thing you notice is the writing. It's stilted and flat, in what may be an attempt to mimic period dialogue but instead comes off as insincere at best. Playing off all-too-common tropes of abandoned text scattered everywhere, animals being weird, and an explosive case of amnesia, vast portions of the game just feel forced. The characters aren't coherent and motivations seem to change between episodes. This isn't about an Unreliable Narrator or the mysteries that lie behind the adventure; the writing is fraught with such problems it simply challenges your ability to stay immersed at all. Stuff just happens. Spookily, I suppose you'd say. Spooky stuff. All of this adds up to a storyline that's just been ripped straight from HPL's "Rats in the Walls" and Rob Zombie's "Lords of Salem" between extended bouts of coveting Ben Croshaw's 10 year old Chzo Mythos. Adventure fans won't find much here, either. Puzzles are trivial when not adolescent, and inventory choices make sure to slick your gears as soon as possible. The whole experience was over in under 3 hours, and I'm simply disappointed by it.