I can't believe I bought this B-rated shit. I want a refund.
Just like the first game, this one rewards multiple playthroughs -- the story becomes clearer, you get a better understanding of the skills, alchemy, and combat. The game simply does not hold your hand and what can seem confusing at first will make sense after your 2nd or 3rd time. Art design and graphics are top notch, battle animations are fluid and realistic, lacking the God of War over the top antics that plagues so many games. The game is hard at first, and then eases up about 2/3 of the way through, perhaps too much. But it rewards a thoughtful approach and punishes severely a foolhardy one. There's lots of people saying it doesn't live up to the original, and that it's been consolized - mostly bollocks. Alchemy is more useful now, as are bombs and traps. You have many more options in combat, and most of all, the repetitive timed click sequences are gone. The writing is superb, never overly serious. In fact there's more humor this time around. People have also complained about only two paths, which is again, bollocks. TW2 offers more dynamic choice and consequence than its predecessor. The plot branches in wildly different directions based on your choices. About the only thing that's been consolized is the UI. CDPR could work on doing a better job next time. Even for consoles it's not very good. There's still some delayed input issues such as hotkeys not working , but the EE has improved the flow of combat and fixed most of the bugs. In the end, this game is a rich and complex RPG, something all too rare these days, and CDPR continues to prove they eschew a mainstream approach for an uncompromising and unique experience.