So far I played only the tutorial and first level of second chapter. Good old mechanics from first and second part, bit polished with some neat ideas. A bit too easy, compared to the first two parts, but you still need to think sometimes a bit to find the solution for some riddles. Music is good, story has a lot of jokes, I like it! And now for the view......it is not a super realistic art style, but the look of various scenes is astonishing, great work. I know, I gave only 4 stars, but for the bit too easy level design I had to take one of. In overall: I don't regret, that I bought the 4th part.
Enjoyed this game. Nice level design, minimalistic but good story. Played it on normal difficulty and have to say, that it is well balanced. Have to remove one start, because of the last world. My brain wasn't a fan of the constant change of angle and the color scheme, so that I couldn't enjoy the last level. In overall good game.
Nice game from a new studio, looks pretty, has various interesting mechanics, but unbalanced and sometimes buggy. After the long introduction and learning the second part of sword basics, you are free to explore the map or follow the main quest. And here comes the first problem....you are dead. A sword skill called "Masterstrike" is the counter skill for melee weapons, which is the most needed basic skill in this game, because everyone and everything has either unlimited stamina or can counter with a wooden stick all your attacks, even if you are using Thors' hammer. That this needed skill is not in the tutorials, which you need to complete as tasks in the main quest, is completely frustrating. The alternative to use bows, is not better. Even with the target of having more realism in this game, to have nothing to extrapolate the way your arrow will take is frustrating too. I helped me with a lot of guessing and the position where the left hand is, relatively to the enemy. After learning the Masterstrike and somehow to manage to hit with the bow, you finally make progress in the game. Until you reach some main quests. Tiny spoiler with this, but if you shall work after a day plan, have 0.0 seconds to reach the next room and get into jail every time for this..let's say I had strong feelings to ignore my "goodguy playthrough" and crush this quest the hard way. Thankfully only two such annoying quests exist in the main storyline. Last negative point: saving games....the check points are horrible. Sometimes I lost progress of an hour, because suddenly a group of 6 enemies appeared on the way and killed me. But not because of enemies, but because even after 6 completed tasks, there was no auto save. Yes, you can save with savior schnapps, but a the beginning, 120 coins for one is a bit much, together with the horrible checkpoints it is a terrible solution. But I played through the game, after knowing all these "bugs" I enjoyed it, let's see how the next part will be.
Well, as big fan of Darksiders 1 and 2 I am disappointed by Darksiders 3. As other mentioned, this game plays more like Soulslike game than the next part of the Darksiders series. Storytelling and jokes are nice, but the world is boring. You don't want (besides of you can't) to travel back and find Abyss armor. You don't want to proceed in the game, because if you turn around the next corner, a normal looking enemy just with a shoulder armor kills you in two hits because he got 10 times stronger because of his shoulder armor. Graphics are good, fighting with Darksiders like controls is okay....if you don't fight against bigger enemies. While fighting against smaller enemies can be fun, bigger enemies....just dodge and counter. And don't forget that the camera will choose always a bad position, if your dodging leads you to a wall. And don't forget to stop pressing any button and pray a bit, so that the game will let you use a health crystal, which will cost you up to 50% of the regenerated health, because you are not allowed to press any button, if you want to use a health crystal. I hope Darksiders 4 will be more like Darksiders 1 or 2.