

Simply put: game has a honestly great concept and decent gameplay, if limited to strategying and some half-repetitive events, not unlike a visual novel to be honest. But the atmosphere is nice and it's a welcome change from a lot of survival games. The board-like terrain is a good idea given the premise of a turn-based gameplay and the graphics are fine. The camera is pretty bad but I can put that under "artistic choice linked to limited visibility in mountain environment" So all good be pretty good... except the scenario is textbook falsely inspired writing: you begin with a mystery and instead of keeping it a mystery, let pretend it's even more mysterious by just dumping a truckload of magic written as "science-fiction" except it's just misused scientific words thrown at the player because of I suppose the author needing to justify why, of all things, they had to badly use time-travel instead of doing some world building. I'm sure they had the best of intentions in mind but that just ruins everything past the first mission and that is just sad.