

A precision demanding puzzle platformer with heavily inert controls, try-fail-repeat design, slightly warped perspective due to 2.5D and checkpoint autosave system for a non-linear levels? Seems a miracle it's even playable. Still, barely enjoyable, as mentioned pitfalls make any potentially interesting challenge frustrating. Such a waste for all the art style, sound design and general charm.

There's a fair amount of fun to have in SotE that is marred by its control scheme(s) and various design decisions. It's equally far from a total waste and from the best Star Wars action games. As always, nostalgia helps with ballancing things out, but you are better off with the safer bets in case you have none for this one.