

In theory, I'm sorta on board with changes in direction. Yeah, I would prefer to up the abstract and absurd from the original rather than scaling it down. But the devs clearly aimed for a more conventional story and progression structures, and significant amounts of goofiness were retained. And the idea of new playable characters and their personalities' tweaking is appealing. Visuals are solid, and soundtrack is godlike (though not always utilised in a best way). However, there are just too many bad game design decisions. The new characters are the worst offenders here, with flat-out boring stretches (either with mundane busywork puzzles, or with uninspiring tanky shooting sections) that seem to last forever and are sometimes prone to sequence breaking, which will likely get the player stuck after some time and force to reload. On top of that, the original Kurt sections offer largely unchanged controls, but without the frenetic pacing they were suited for, making many challenges awkward to overcome, and dilluting the fun moments even further. The game never quite sunks into the outright bad, imo. But it lost what made the original so good, and what it offers instead is often subpar.