

As a big fan of AoE and Civilization, this game was almost a dream come true back then. I also liked the campaigns a lot, they had a good presentation and interesting mission designs, however, I always thought the AI is cheating too hard in these and making the campaign needlessly difficult slogs. It was also a lot of fun to just play through the ages in skirmish :)

I personally liked everything about the game; the storylines, the absolutely wonderful soundtrack, the gorgeous 2D graphics, the kitchen-sink fantasy atmosphere, all those small texts popping up at every corner, telling little stories. And the quite addictive gameplay

I'm a big fan of the Spellforce franchise since the first game (and I actually think the third is the best), so this game came like a pleasent surprise. I think it's mostly fanservice, particularly if you liked the writing of the circle mages in 3, however, is it lovely made and well written fanservice! I gladly spent over 80 hours in it :) I would have given it 5 stars if it had an actual main story, maybe something leading up to the convocation, however, even experiencing the worldbuilding via all those small quests was very nice!

I did appreciate the lovely graphics, the excellent German voice acting and the humour (particularly as a German millennial who grew up with P&C adventures). I felt the story to be a tad to shallow and it leaves many things too open, however, the end was delivered really nicely and emotional, so I'm still happy. :) If you have a few bucks and hours to spare, it's definitely recommendable

It's a pretty fun and atmospheric game with a more than decent soundtrack. Eventhough the graphics aged, the artstyle imo didn't and the rough, industrial scifi look still works today as it did in 2001. The theme of a worker rebellion against an evil corporation is also relevant as ever. The destructible environment is a nice extra, and can lead to some pretty cool scenes, but I think it's overall underutilized

One of my most favourite action RPGs. I always liked the grounded nature of Gothic, the wonderfully handcrafted world in which you can discover something in every corner, how many of the dialogues were written and the feeling that the world doesn't revolve around you; atleast not at the start. I also do love the leveling system in which you can get new skills only from teachers, and not via an abstract menu.

I really liked the turn based combat, point & click adventure puzzles, the overall atmosphere, soundtrack and artstyle. The atmosphere throughout the entire games resembles an oppressive nightmare, every corner keeps a new horror waiting for you, many things are not as they seem and the body horror of the enemies just gives me creeps. I also did like the Polish perspective on both NATO and Russia, which feels today even more relevant than back when the game was released. However, there is one critique I have, and that's the sexism in the game, the delegation of female characters to more useless roles and so on. Otherwise I might give 5 stars.