Played this with a friend and we had a lot of fun. The combat is fast (if you've every played the Ys games, it reminds me of the combat feel in that), the story is silly, wholesome fun, and the visuals match the mood. There are difficulty spikes from time to time, but we still beat it (normal mode) and enjoyed our time with it. Looking forward to Cat Quest III
I played this game + it's DLC with a friend and we both had a good time. Unfortunately, there are some issues we had with the game: 1) There's a bug that makes the Gear Refill not do anything (at least while in coop, haven't tried it in single player. So be warned: if you play this in coop, don't waste your time doing the Gear Refill until this is patched 2) The game doesn't really explain any of its mechanics or gameplay. You'll basically have to learn from just playing the game and figuring stuff out yourself or from guides online. This got especially annoying in the "Professionals Abroad DLC" where certain new features that only showed up in that DLC cropped up that we weren't informed about. Like there's one mission where after finding the main target you have to arrest, he starts to flood the area your in (you can't swim btw). So after arresting him, you have to escape to higher ground. We failed this because we didn't know that we could climb on pipes. Climbing pipes was never done in the base game. 3) The game crashed once, but this was in the "Professionals Abroad DLC", so it might just be an issue with the DLC.
I knew this game was supposed to be bigger than the prior one (both in length and gameplay), and it is. Yet, I also got too bored with this game to continue. The game mostly sees you control a character from a top-down perspective and try to scavenge for parts needed to build a rocket before the day ends. Once you've found the parts, you are then allowed to end the day, return to camp with the parts you found, and assuming you have everything, tell your builder to start building the rocket part. Constructing each part takes 1 day, so the part won't be finished until you end another day. The first issue that arose for me was that it's difficult to tell what's terrain you can walk on and what terrain is impassible. At one point, your character constructs a tool for cutting fences and other things. Yet, not every fence can be cut for some reason. The scavenging part is also tedious because anytime you pick up a new item you haven't collected before (which happens a lot), the game has to go into the inventory menu, scroll to the previously blacked out item, illuminate the item, and then give you some flavor text to read. I suppose this was their was of telling the narrative, but since it happens so often, it just gets annoying. There also isn't really a map. You eventually unlock very few fast travel points, but there's nothing to really help guide you back to places you previously were. And since the small area you constantly retread is just ruined snowscape from a top-down perspective, it gets annoying trying to find your way back to some spot you were at the other day. Also, anytime you start the day or stumble upon a side quest (all of which are fetch quests made all the more annoying by the aforementioned navigation problems), the game opens a menu which you cannot leave until you basically select the quest you want to pursue (there's no Exit button you can click). In short, got bored and gave up
You can finish this game in 1-2 hours. It's also very narrative heavy and light on gameplay. You're essentially looking for a specific planet to scan, and when you scan the correct planet, you're taken back to the ship for more plot. That's practically the whole gameplay loop, which makes for a very stop-and-go play session. I understand that this was a mobile game, and this does have the feel of something that was originally developed for mobile that got a PC port. Though with how short the game is and with my understanding that the sequels are bigger and better, I'd at least get this on a sale so as to be able to go into the sequels with an understanding of what's going on
My friend and I played through this after having played through Aragami 1 together. This game is different in several ways to the Aragami 1. This is more of an MMO style game with a hub area where you select missions that you/your team go on with less of a focus on the overarching story. Whereas Aragami 1 was a level-by-level progression that had more of an emphasis on its overarching story. Thing is, the story of Aragami 1 wasn't that great and I'd that it's only slightly better than Aragami 2's story. Most importantly, the gameplay is vastly different. Aragami 1 had a unique thing where you could teleport to any shadow, which was changed in Aragami 2 (you now can teleport to ledges and do like a teleporting dash). Thing is, the teleport to any shadow thing Aragami 1 had was finnicky and sometimes resulted in death. Aragami 1 also had its fair share of gameplay annoyances that made playing it less fun than playing Aragami 2: 1) You couldn't jump in Aragami 1 (you can in 2, as well as double jump). Meaning you had to use the finnicky shadow teleport thing to get on top of anything (even a shallow ledge that any basic human could just step up onto) 2) You couldn't grab onto ledges in Aragami 1 (you can in 2), Meaning you could very easily fall a perch you are on 3) Going into any water that was like thigh deep would kill you in Aragami 1 (in Aragami 2, if you were to fall into deep water, your character would just freely warp back to the last safe spot you were on). This combined with the finnicky shadow warping led to some deaths. 4) You couldn't run in Aragami 1 (you can in 2). I understand these are stealth games, but you play as a supernatural ninja assassin in both games. I would expect the least you could be able to do is run Is Aragami 2 perfect? No. There's only a handful of maps that get reuesed and there were several bugs we encountered, but my friend and I had a good time playing through Aragami 2