If you are looking for a really good role playing game you won't find it here.The game wants to be great and falls short. The story is so ambivalent that even after 20+ hours of playing, running through the motions of quest completion, you still don't feel motivated to complete it. The game keeps up with a straight but good story. Your character can live through a lot of customization and the world is rich of 70 hours of action-role playing with more than 300 quests.The game is overall enjoyable, despite some gameplay flaws, minor glitches and a terrible ending
In Overlord: Raising Hell. Here you’re encouraged to be nasty. Only by burning fields, killing off the “heroes,” slaughtering sheep, and resurrecting your all-powerful tower can you truly feel what it’s like to be evil. Resurrected by your evil minions, it’s your faithful duty to trump all that is good in the land, and replace it with darkness and fear. For the most part, you’ll have free reign to tackle quests as they are assigned or uncovered-though all branching pathways ultimately lead to the main objective. Sealed doorways and previously unattainable areas will only open once certain duties are fulfilled, so prepare to backtrack quite a bit. The many worlds and areas you’ll explore are all accessed through portals. The worlds, though large in size, limit how much you can do. Even as the commanding Overlord, you’re confined to small pathways and enclosed fields. The main kicker to Overlord is the ability to single-handedly command armies of minions. As you progress through your adventures, you’ll come across various other minions. Blues absorb magic and won’t drown in water. Reds have the ability to absorb fire, and can kill distant foes with flinging fireballs, and so on. A number of puzzles and strategies arise based upon these abilities. The main quest is filled with countless characters, subtle humor, plenty of areas to explore, and over 20 hours of gameplay.