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Caveblazers

Actually fun, but...

The game itself is actually very fun, but... After beating the normal endboss with every perk the real game begins: 5-relic runs. To survive this mode you need stupendous reflexes, along with so much luck with the drops. Also, there is time pressure, not to speak of loosing all your blessings before encountering the endboss. Beating the final final boss turns nearly impossible. Or even reaching it. In fact, don't even think about reaching the final zone. And because getting there is so, so difficult you can't even train that true endboss. So you need to play over and over and over again. And while playing the game for hundreds of hours for even beating it once, i realized how unbalanced it really is. Some of the weapons are completly useless, as are the perks. I don't know why there are explosion weapons in the game, there's no point in using them, except you want to kill yourself. Also, elemental damage seems useless. It's mostly damage over time, but you need the enemies to die very quickly, so it can't even trigger once. Only some particular items are actually useful, you just need the luck to drop them. The minibosses also vary a lot in difficulty, you need luck with them as well. DLC: It is kind of fun, but very unbalanced, as the main game. To proceed or beat the arena you need one of the game breaking combos. And then it gets a stupid mess. I like to play a game to completion, but this frustrated me after hundreds of hours trying and trying. A game should be fun, I don't mind if its hard and challenging, but this one is so difficult that you have to be a robot to beat it to completion.

33 gamers found this review helpful