

Don’t let the graphics and the funny tone fool you, this is one of the best tactical RPGs in recent years. You get up to 8 party members and fight lots and lots and lots of turn-based battles against goblins, weirdo cultists, drunken orcs, cursed books, chickens, undead librarians, a demonic game show and anything else that stands in your way. On the higher difficulties the game is HARD, but not unreasonably so, you eventually get better at positioning, skill selection and anticipating the moves ahead. The jokes sometimes land sometimes they don’t but overall the game is pretty funny. If you want a deep story or complex dialogue trees, that’s not here. If you want a good tactical game with a light funny story, this is really a 5/5 experience.

This is a very short game, but the quality is top-notch. Puzzles are simple but they make sense and have multiple solutions, there are funny animations for many actions you don't need to do to progress, the animations and sound/music are great, and the overall feel of the game is very pleasant.

This is a fun platformer with some puzzles. It controls well, looks good, has a nice soundtrack and is overall a very solid game in every aspect. The only thing I didn't like enough to mention it, is that there is no option to turn off screenshake effects, and I personally hate those in any game.

The only thing that keeps this from 5/5 from me is the low difficulty. If they took more time to balance it out and make it more challenging this would be one of my favorite tactics games. I shouldn't have to play on very hard with custom difficulty options to have any challenge. Even starting on hard with zero knowledge of the game mechanics, after a few missions you learn the basics and get some gear and abilities you simply have too many options, too much healing and too many "get out of jail free cards" compared to the enemy. Everything else is excellent. This game gets 40k right like few others do, even some of the good ones (and we all know most of them are complete garbage) often fumble, here the atmosphere is right, the writing is right, the graphics fit perfectly, the soundtrack is amazing. Also a big plus is the Mechanicus faction, and how well it's done both from the writing and gameplay perspective. Amazing stuff. The game often feels more like a board game or a puzzle than a typical turn-based tactics game with cover and % to hit. But I like that, it works very well, you can have tactical combat done in many ways. There’s a ton of cool weapons, gear, abilities and great customization of characters. The only problem is, again, that in my opinion the challenge is poorly designed and you need to crank it up with custom options on top of playing on the highest difficulty.

It's been said over and over but I will say it again, the graphics and music in this game are a work of art. Fortunately, gameplay is great too. There's no filler, only a few short platformer levels and a whole bunch of boss fights that play like something out of Metal Slug. There are a few shmup stages and these are very well done too. The controls are responsive and feel just right (I've played the entire game with a keyboard), there's some customization with weapons and charms but without bogging the game down with stats, level ups or some other nonsense. The game is hard but it doesn't feel cheap, when you die it's almost always because you were too slow or screwed up in another way. If there's one thing that I can complain about it's that because boss patterns are randomized to a degree (which in itself is a very good thing) sometimes you run into a situation where it's basically impossible to avoid taking damage. It doesn't happen often but when it does it's a rare moment when the game feels unfair instead of challenging.