


First hour is great with amazing visuals and sound, great puzzles. Downhill from there due to the frustrating game play once time-based puzzles are introduced. The further you advance in the game, the more you have to rely on your reflexes and dexterity. This is not what I want to see in a puzzle game. + Presentation is top-notch. Graphics and music are superb + Some really good brainteasers + Unique - Fiddly controls - Due to the perspective you often do not see where you are jumping to - Slow animations, slow walking speed - Save points are far apart. When you have to quit the game, you may quite a bit of progress - The typical psycho meta-story many Indie developers seem to be so fond of

The pros - Good atmosphere and story - Beautiful background graphics - Good voice acting (in the German version) - Quite large for a point-and-click adventure - Fast travel (double-click on exits, map) The cons - Some questionable design decisions (see below) - Some annoying puzzles (I look at you, 15-puzzle) - You can be killed without warning - Ugly character models and animations While there are a few exciting moments in the game, some annoying design decisions somehow ruin the good impression for me. Many hot spots only appear when you really need the item, triggered by dialogue or other actions. That leads to a lot of back-and-forth and scanning the same screens with the mouse cursor over and over to check whether a new item can be picked up. In addition there is exactly one situation where you have to use an inventory item on yourself (i.e. on the character model), a not documented action which somehow reminded me of the goat in Broken Sword 1. All in all it is a not-so-enjoyable experience and finally I was happy when the game was over.