GOG ate my review for some reason, so I'll keep this brief this time. -Gorgeous art -Phenomenal soundtrack (and great singer) -Cool, strategic combat with optional pause and play and an AMAZING amount of abilities, combos and passives. -Abilities can be used in three different ways and can be combined together to make hybrid ones to your liking. -Great voice acting narrates your every move, making everything you do feel like they have an impact. -Story and backround lore is interesting and makes you want to search for more. -Game rewards you for experimenting with abilities with lore. -Game is challenging on its own, but is also very flexible. Player can add optional 'limiters' to make combat even more challenging. -Game is pretty short but is meant to be played more than once to experience everything. The gist: The game is absolutely beautiful, and is pretty much a must if you enjoyed Bastion.
If you go into this without expecting the next game that will blow your mind or keep you filled with excitement all the way through, then you'll enjoy this game a lot more for what it is. It does have quite a nice concept, even though there are some bits that keep you from fully enjoying it. The game is big on choice and consequence, with every decision making you wonder if you screwed up (game has multiple endings and you can get a bad ending quite easily). Being a good or bad character makes a big difference, and the game is filled with dialogue that will make you question the morality of your choices. However, despite your choices moving the game forward, there are bugs that make the whole purpose of the game a bit broken: Choices made throughout could be registered incorrectly and the game will act as if you did something differently during a key moment in the game, which negates your whole effort at being either a good or bad character. In this type of game, this sort of thing is very important and really messes up your experience. I hope the devs keep an eye on the reviews to notice these bugs and eventually fix them, as it would make the game be as intended and give a much better experience for every one. The game does have a few activities that are a chore rather than fun: your character needs to work to move the story forward, and time doesn't pass until you finish an activity. They are not that bad, and for certain key story moments it does give you the opportunity to take a shortcut. Unfortunately, the game doesn't make it clear though, and players could be 'forced' in activities that they didn't want just because they didn't know that there was a hidden shortcut they could take. Ending is a bit unsatisfactory too, and could have easily been made better with a few extra dialogue lines and variations. It would be nice if the devs added a couple of extra scenes during the ending bits to make your efforts more satisfying. I hope to see more for this game!