Pros: Not too grindy, wich makes perfect for casual players Good mechanics No pressure to make things -------------------------------------------------------------------------- Cons: Not all is explained, you have to learn somethings form wiki --------------------------------------------------------------------------- Rom for improvements This game needs quality of life changes, like smaller map or more movement speed, crafting speed. The teleport stone dosent need cooldown or the cooldown needs to be more short, need more spots for teleporting. The base game is simple when your grasp, but with the DLCs its too much mechanics at the same time. Gardening needs a revamp, just remove the fertilizer or make it simple peat + (1 simple item ), if i want seeds with more quality i should just buy it. Merchants with more money.
For anyone having this trouble: 1º- Die 2º- Choose the same mission again Why? The game resets himself from time-to-time and has checkpoints and checklists. If you like to explore, you will jump some checklists, at some point the game will be confused and it will need a reset to solve the things, get in and out of the game wont solve this everytime, because it will get those same checklist, but your death will force the game to check up those events and move on. How you can see this? The positioning of the parked cars, specially those you drive and when you clear a zone where the mission is the number of enemies that respawn during the mission are less. How its triggered: If you enter that region and get the fuse box, this will trigger the bug. Suggestion: Do the story missions like this: You allways need to help the Boss (Cassandra/Vito/Burke) and then her under boss, example, help Cassandra and Emmanuel, Vito and Alma. Gather fusion boxes only when you need. The game want you to put all your early hours in meeting the Mobs and their Rackets, when you meet them and max out their Rackets, the game will "open" and this bugs will disappear our be less likely to happen.
If you like, darksiders, GOW or mortal shell, you will like this one. Mechanics: + Platform + Combat focused on dodge, parry and environmental damage +More lore hidden in sheet paper along the maps Graphics: + Colorful + Well done Writing: +Focused on humor The game is short but has a high replayability, u can hunt hidden lore or just fight in the arena, the combat has a learning curve, small, but once you click, you will feel very powerfull To the devs: Keep up! There always be someone who dosent like our craft, its ok its part of life, but u are on the right path, dont change your essence.
Good, + The drawings are very good (if you like HuniePop style) + Puzzles have good balance in between dificulty and complexity Bad, + Too much puzzles 100, i would be fine with 50, or less. Sugestions: + Make the puzzles smaller + Less puzzles + Less powers