Average beat 'em up. There're tons of things to unlock, but most of them are worthless, or they could've been available from the very begining, same thing applies to all the endings. To get S Rank in the alternative modes is more try and error, and a lot of luck with enemy positioning and control response, than ability and coordination from the player, which rapidily make those modes infuriating and frustating. Replayability is not that great, and game is quite short and repetitive, most of the time you'll be replaying the game for the achievements, and not for fun.
Decent 2D fighter, terrible PC port, as usually happens. Netcode is mediocre, keymapping is an absolute mess. You can't leave empty all of the key bindings for player 2, even if you never use it. You're forced to map everything, in order to exit the control config screen. Games for 25 years ago had more intuitive key mapping options.
This game feels more like a "CocMainWin32.exe has stopped working Simulator", than a playable game (using an original copy of Windows 10 Home 64 Bits and a mid-range PC with both drivers and OS up to date). I've tried pretty much everything mentioned on the internet to make it work (even installing very old drivers), but I can't make my way through the "Jailbreak" level. As soon as I take the pistol and the shotgun, and try to go outside or just move around the room, the game crashes. So, after several days of experimentation, I give up. Beware if you buy this, even if GOG sells it as a fully functional version (probably more stable than the Steam one), is not, under any circumstances, a bug-free / crash-free game.
Not a fun combination of rogue-like + time limit + time extensions (based on farming) + more farming + adventure / map exploration + permadeaths / loss of progression. This game could have been a good Zelda wannabe focused on exploration (especially considering the art style which invites you to "stop and smell the roses"), or a classic Dungeon crawler with rogue-like elements, or something faster and more "arcade-ish" like Half Minute Hero. But not all of those together, which is plain frustrating, repetitive and tedious.
I really like challenging / hard games, but there is a difference between hard and unfair, and this game, feels more unfair than difficult, not only for the absurd "trial and error" method "á la Dark Souls", but also, and mostly, for that stupid console-like checkpoint system, which makes you repeat the same steps several times, after making one single mistake or a forced error. All the satisfaction you could get by slowly progressing through the game, gets overshadowed by the frustration caused by making a mistake, dying, and having to repeat half a level, because you didn't make it to the next checkpoint. This is a very cheap way to extend the life of the game.