

I just finally played Postal: Brain Damaged for a couple of hours and wow... what an awesome game! I'll summarize my experience in bullet points: + Great visuals (graphic style is low-poly, but very consistent) + You can save at any time. + Key assignment can be changed at will (important for me). + Great movement, very fluid and fast. + Cool weapons with nice alternative fire modes. There is the right ratchet for every purpose! + Nice level design, but a map would be nice sometimes. + Nice music (soundtrack is also available) + Lots of humor and references, just like the other postal games! However, there are a few small disadvantages: - The German translation is... creative - Enemies who have just been killed continue talking (one last sentence). This can be a bit irritating. All in all, I can say that this is one of the best boomer shooters I've ever played. Maybe even the best, because almost everything is right here. I also want to reiterate the creative map design and manual save feature. Especially the latter I sorely missed in games like Doom 2016! Buy this game, no matter the price, at least if you like humorous first-person shooters! I'm so glad this game came out on GoG!

When this game came to GoG I was very happy. I played the original and had a lot of fun with it. Now the facts: The game looks and plays really good. I played it with my XInput compatible controller and the only thing I hate about it is the camera controls. It's completely reversed and I couldn't find any option to change that. You can also use mouse and keyboard and fortunately the game can handle WASD -and- the arrow keys so even left-handed players will be able to play it. The levels are well designed and offer some challenge without being too hard. But I only played the first 12-13 levels so far. The physics work very well and most of the puzzles (if not all of them) are based on them. It's not a masterpiece but a game you can enjoy in short bursts in your lunchbreak or something :)

Tinykin is a 3D platformer where you are a shrunken character in a huge house. Each room represents its own world, in which you have to complete tasks and explore the surroundings. There is pollen to collect, which can be used to extend your ability to levitate. You also collect small animals. These come in different colors and each color has its own abilities. Red ones can blow up certain things, pink ones are strong and can carry things for you, and green ones let you build a ladder. I don't know if there's more, I haven't gotten that far yet. Very early in the game you get a "soap skateboard" with which you can progress very quickly, especially on edges or downhill. The game runs buttery smooth, is perfectly playable with the controller (which I would recommend) and the worlds are absolutely brilliantly made. The game is heavily based on exploration, you should search every nook and talk to every character, also to get quests. The music is nice but nothing special, the sounds are fitting and good, and the visuals are really great for an indie title. In addition, the controls are really spot-on. Another highlight is the save system: You don't have to save manually, but the game saves automatically every few meters (felt) and you always end up exactly where you last saved. This is rather untypical for this genre, as most other platformers usually end up in a hub world after loading. There is no combat in this game and the only way to die is to fall from a great height. But even then, the game puts you back to where you fell off from! I definetly recommend this game to anyone who likes 3D platformers.