I like art, I like a story, but not a gameplay. Fights quickly became too complex even with the easiest difficulty: you can easily lose a man because some enemy decides to hit the same pers twice. Story decisions sometimes are counterintuitive and have long-term effects (as well as immediately bad), so it's maybe a good game for those who like to replay fights with the same boring enemies few times on a tactical level, and use save-load or read a walkthrough for a story.
The game is not really bad, but gameplay issues kill all the joy from playing. Two things make me gave up the game during the first episode. First, some unnoticed dialog choices may close an entire line of a plot. And you'll understand it while you have no save games. It's not critical for a walkthrough, you may continue, but adventure / visual novel games are about atmosphere, not about speed run, and the atmosphere became boring and displeased. Second, sometimes you should do something unrelated to move things ahead. Like, continue one line to be allowed continue in second despite there is no logical connection between. It's just annoying.
It's not an Adventure / Puzzle game but rather a Platformer / Puzzle with Stealth elements. You try something, die, and try to understand what buttons with which timing should be clicked in a scene. Repeat in the next scene. Some people like this, I don't.
Too many annoing things from beginning comparing with polished Terraria. For example you cant use few items simulatenously and you should switch between tools, light source and weapon explicitly, you should put torches in dark because torch makes light only placed. There is no minimap. Too slow mining. And so on. I gave up early game.